raze/source/build/include
Christoph Oelckers f30a568858 - moved wallfront function into polymost.cpp.
This was one of the few functions left in engine.cpp that accesses the global scene state.
2021-03-20 19:10:46 +01:00
..
build.h - removed global variables that were only being used by the automap drawer plus a few other obsolete things. 2021-03-20 16:46:06 +01:00
buildtypes.h - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - moved wallfront function into polymost.cpp. 2021-03-20 19:10:46 +01:00
cstat.h - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
mdsprite.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00