raze/source/build/src
Christoph Oelckers 481ac965cf - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer.
The entire method at use here is essentially not correct. Interpolation should be handled independently of the game timer directly based on the underlying clock, like in ZDoom.
There's interpolation bugs in the Build games that cannot be fixed if totalclock is used for it, but if we use something else we do not need a fractional totalclock.
2020-07-14 11:52:38 +02:00
..
animvpx.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
clip.cpp Assignments 2020-06-07 10:17:33 +02:00
common.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
defs.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
engine.cpp - activated the newly added render code and deleted the old one. 2020-07-05 21:21:39 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h engine: add klabs() back into ksqrtasm_old() 2020-06-17 17:10:11 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
mdsprite.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mhk.cpp - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
polymost.cpp Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
pragmas.cpp engine: add divideu64()/divideu64_noinline() 2020-06-17 12:26:03 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
voxmodel.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00