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3e5e956b72
The remaining excpetions are the "give" CCMD and any level change action. Unfortunately the implementation of most cheats is not multiplayer safe so right now it'd only be useful for demo recording (assuming that worked to begin with... ;))
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "build.h"
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#include "player.h"
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BEGIN_BLD_NS
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#define kMessageLogSize 32
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#define kMaxMessageTextLength 81
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enum MESSAGE_PRIORITY {
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MESSAGE_PRIORITY_PICKUP = -10,
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MESSAGE_PRIORITY_NORMAL = 0,
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MESSAGE_PRIORITY_SECRET = 10,
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MESSAGE_PRIORITY_INI = 20,
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MESSAGE_PRIORITY_SYSTEM = 100
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};
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extern bool bPlayerCheated;
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void cheatReset(void);
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void SetAmmo(bool stat);
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void SetWeapons(bool stat);
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void SetToys(bool stat);
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void SetArmor(bool stat);
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void SetKeys(bool stat);
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END_BLD_NS
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