.. |
2d
|
- use GZDoom's 2D drawer.
|
2020-05-25 17:11:32 +02:00 |
console
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
input
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
menu
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- camtex transition
|
2020-05-31 21:43:32 +02:00 |
animlib.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
animlib.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
gamecontrol.h
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
gamecvars.cpp
|
- disabled demos in blood.
|
2020-06-06 09:23:44 +02:00 |
gamecvars.h
|
- disabled Blood's demo code because recent changes broke sync to the point where trying to fix it looks like a pointless endeavour.
|
2020-06-06 07:56:35 +02:00 |
gamestate.h
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
initfs.cpp
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
inputstate.cpp
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
inputstate.h
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
mapinfo.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ns.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
palette.cpp
|
- moved palette.cpp out of Build folder.
|
2020-06-07 13:06:18 +02:00 |
palette.h
|
- moved palette.cpp out of Build folder.
|
2020-06-07 13:06:18 +02:00 |
quotemgr.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotes.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
raze_music.cpp
|
- fixed compilation of Linux target
|
2020-05-23 17:17:55 +03:00 |
raze_music.h
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
raze_sound.h
|
- added a first bunch of ZScript code.
|
2020-05-23 22:43:01 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- updated backend from GZDoom.
|
2020-05-30 23:10:17 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
screenshot.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
|
- moved platform backend code to 'common'.
|
2020-05-26 00:09:27 +02:00 |
secrets.cpp
|
- use GZDoom's 2D drawer.
|
2020-05-25 17:11:32 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
version.h
|
- added the softpoly and Vulkan backend code fron GZDoom.
|
2020-05-31 10:53:11 +02:00 |