raze/source
Mitchell Richters f254eeb465 - binaryangle.h: Remove lookangle class and replace use with binangle.
* Added in fca846272e to deal with signed adjustments but its just not needed.
* Made better use of `binangle`/`fixedhoriz` class getters and setters than before as well.
2021-04-11 15:45:53 +10:00
..
build - two more simple .def commands. 2021-04-10 16:35:29 +02:00
common - migrated 'texture' .def command. 2021-04-10 14:09:08 +02:00
core - binaryangle.h: Remove lookangle class and replace use with binangle. 2021-04-11 15:45:53 +10:00
games - binaryangle.h: Remove lookangle class and replace use with binangle. 2021-04-11 15:45:53 +10:00
glbackend - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp