.. |
hw_bunchdrawer.cpp
|
- store indices in sectionsPerSector.
|
2022-02-20 23:11:04 +01:00 |
hw_bunchdrawer.h
|
- re-tabified several files that got mangled by repeated merging
|
2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
|
- do the unlink properly when replacing a clip node.
|
2022-01-07 00:22:02 +01:00 |
hw_clipper.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
hw_drawinfo.cpp
|
- do not call tileUpdatePicnum for voxelized tsprites.
|
2022-02-20 23:36:04 +01:00 |
hw_drawinfo.h
|
- added sorting for wall sprites attached to non-orthogonal walls.
|
2022-01-13 20:55:55 +01:00 |
hw_drawlist.cpp
|
- do not use floor sprites for splitting geometry.
|
2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
|
- added sorting for wall sprites attached to non-orthogonal walls.
|
2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
|
- do not use floor sprites for splitting geometry.
|
2022-01-14 00:49:57 +01:00 |
hw_drawstructs.h
|
- function for checking wall sprites’ need for recalculation
|
2022-05-24 00:10:36 +02:00 |
hw_flats.cpp
|
- renamed PlanesAtPointf to PlanesAtPoint
|
2022-02-15 22:18:24 +01:00 |
hw_lighting.cpp
|
- menu entries for light modes, plus handling of overbright shades.
|
2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
|
- use float wall positions in portal code.
|
2022-02-15 22:18:26 +01:00 |
hw_portal.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
hw_setcolor.cpp
|
- fixed bad assumption about g_visibility == 0 meaning fullbright.
|
2022-02-19 11:30:35 +01:00 |
hw_sky.cpp
|
- pass shade values to sky renderer
|
2022-04-19 14:44:10 +02:00 |
hw_skyportal.cpp
|
- pass shade values to sky renderer
|
2022-04-19 14:44:10 +02:00 |
hw_sprites.cpp
|
- removed redundant setting of black shadow color with incorrect data check.
|
2022-05-30 23:05:37 +02:00 |
hw_walls.cpp
|
- fixed wall sprite clipping
|
2022-05-30 00:19:32 +02:00 |
hw_walls_vertex.cpp
|
- added wall edge splitting for gl_seamless.
|
2021-12-30 09:58:44 +01:00 |