raze/source/games/sw/src
2021-12-26 23:09:41 +01:00
..
_polymost.cpp - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
actor.cpp - FAFgetzrangepoint + ActorDrop 2021-12-26 23:08:53 +01:00
ai.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
ai.h SW de-shortification 2021-12-25 21:28:53 +01:00
ambient.h
bots.h SW de-shortification 2021-12-25 21:28:53 +01:00
break.cpp - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
break.h - WallBreakPosition 2021-12-26 23:08:48 +01:00
bunny.cpp - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
cache.cpp
cheats.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
colormap.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
conpic.h
coolg.cpp - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
coolie.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
copysect.cpp - SectorMidPoint 2021-12-26 23:08:48 +01:00
d_menu.cpp
damage.h
digi.h
draw.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
eel.cpp - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
game.cpp - initialize actorArray for all games. 2021-12-26 23:08:56 +01:00
game.h - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
girlninj.cpp
goro.cpp
hornet.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
input.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
interpso.cpp - all wall loops using point2. 2021-12-26 23:08:44 +01:00
interpso.h
inv.cpp
inv.h
jsector.cpp - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
jsector.h - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
jtags.h
jweapon.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
lava.cpp
light.cpp - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
light.h
lists.h
mclip.cpp - do the remaining clipmove calls. 2021-12-26 23:09:41 +01:00
mclip.h - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
menus.cpp
menus.h
misc.h - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
miscactr.cpp - FAFcansee. 2021-12-26 23:08:42 +01:00
morph.cpp - track stuff 2021-12-26 23:08:53 +01:00
mytypes.h
namelist.h
names.h
names2.h
network.cpp
network.h
ninja.cpp - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
osdcmds.cpp - pointers in mirror struct. 2021-12-26 23:08:42 +01:00
pal.h
panel.cpp - SpawnVis 2021-12-26 23:08:53 +01:00
panel.h
parent.h
player.cpp - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
player.h - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
predict.cpp
quake.cpp - FAF_Sector + SpawnQuake 2021-12-26 23:08:54 +01:00
ripper.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
ripper2.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
rooms.cpp - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
rotator.cpp - all sectnums that can trivially be replaced. 2021-12-26 23:08:54 +01:00
save.cpp - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
saveable.cpp
saveable.h
sbar.cpp
scrip2.cpp
sector.cpp - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
sector.h - sector references in remote, some cursectnum replacements. 2021-12-26 23:08:55 +01:00
serp.cpp
skel.cpp
skull.cpp
slidor.cpp - OperateSector 2021-12-26 23:08:52 +01:00
sounds.cpp - FAFcansee. 2021-12-26 23:08:42 +01:00
sounds.h
spike.cpp - all sectnums that can trivially be replaced. 2021-12-26 23:08:54 +01:00
sprite.cpp - handled the main actor movement functions. 2021-12-26 23:09:40 +01:00
sprite.h - merged SpawnActor wrapper. 2021-12-26 23:08:50 +01:00
stag.h
sumo.cpp - NEAR_TAG_LIST, also deleted useless OperateWall code. 2021-12-26 23:08:55 +01:00
swactor.h - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp
track.cpp - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
vator.cpp - all sectnums that can trivially be replaced. 2021-12-26 23:08:54 +01:00
vis.cpp - SpawnVis 2021-12-26 23:08:53 +01:00
wallmove.cpp - NEAR_TAG_LIST, also deleted useless OperateWall code. 2021-12-26 23:08:55 +01:00
warp.cpp - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
weapon.cpp - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
weapon.h - mostly deal with hitinfo.hitsect. 2021-12-26 23:08:50 +01:00
zilla.cpp - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
zombie.cpp - the really final ones. 2021-12-26 23:08:55 +01:00