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2d
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
audio
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
console
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
cutscenes
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- backend update from GZDoom without adapting other code.
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2023-08-19 16:59:05 +02:00 |
engine
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
filesystem
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
fonts
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- backend update from GZDoom.
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2023-09-06 00:18:45 +02:00 |
menu
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
models
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
objects
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fixed bad assumption about object destruction state in garbage collector.
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2023-10-03 12:23:29 +02:00 |
platform
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- do same change as d33f2697a3
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2023-10-01 10:47:15 -04:00 |
rendering
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-10-03 23:07:44 +11:00 |
scripting
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exported the main structures in Blood that make up a BloodActor.
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2023-10-01 22:25:08 +02:00 |
startscreen
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
statusbar
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- Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication.
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2023-02-06 19:58:08 +11:00 |
textures
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
thirdparty
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
utility
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- Make some utilities in vectors.h available as constexpr.
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2023-10-04 08:32:47 +11:00 |