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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
- in the function itself: for floor, currently, do nothing (but this commit is in preparation of the next one, again) - In Proj_MaybeDamageCF(), Proj_MaybeDamageCF2() and the A_RadiusDamage() use if the function, generalize to floors, but with the special case that parallaxed floors keep blocking projectiles, as before (in constrast to parallaxed ceilings). However, Sect_DamageCeilingOrFloor() is only called for non-parallaxed ceilings *and* floors. git-svn-id: https://svn.eduke32.com/eduke32@4205 1a8010ca-5511-0410-912e-c29ae57300e0 |
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