raze/source/common/audio/sound
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
alext.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
efx.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_sound.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
i_sound.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
oalsound.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
s_sound.cpp - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
s_soundinternal.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00