raze/source/core/rendering/scene
Christoph Oelckers efe0d57fca - removed all the decal stubs.
Build has wall sprite for decals so this is redundant and ultimately not usable.
2021-03-27 13:26:11 +01:00
..
hw_bunchdrawer.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
hw_bunchdrawer.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - removed all the decal stubs. 2021-03-27 13:26:11 +01:00
hw_drawinfo.h - removed all the decal stubs. 2021-03-27 13:26:11 +01:00
hw_drawlist.cpp - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - removed all the decal stubs. 2021-03-27 13:26:11 +01:00
hw_drawstructs.h - removed all the decal stubs. 2021-03-27 13:26:11 +01:00
hw_flats.cpp - flat sprite rendering! 2021-03-26 20:28:44 +01:00
hw_portal.cpp - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00
hw_portal.h - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_sky.cpp - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00
hw_skyportal.cpp - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_sprites.cpp - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_walls.cpp - removed all the decal stubs. 2021-03-27 13:26:11 +01:00