raze/source/build/src
Christoph Oelckers a0fe7f4048 - more mouse fixes. Most of the menu is now mouse controllable again.
The exceptions are the text screens which do not react to the mouse and the confirmation screen which treats a mouse click as a cancel event.
2019-12-06 00:06:41 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
cache1d.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix buffer overflow in getclosestcol_lim 2019-11-27 18:01:58 +01:00
common.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
compat.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
defs.cpp - removed quitevent. 2019-12-01 09:02:17 +01:00
engine.cpp Merge branch 'master' into menu_for_real 2019-12-05 21:08:46 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mdsprite.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
palette.cpp SW: Fix an assertion failure in palette changing code 2019-11-26 17:59:01 +01:00
polymost.cpp - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
screenshot.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
scriptfile.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sdlayer.cpp - more mouse fixes. Most of the menu is now mouse controllable again. 2019-12-06 00:06:41 +01:00
sdlkeytrans.cpp Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout. 2019-10-26 19:29:13 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00