raze/source/platform
Christoph Oelckers a7075bc1b0 - SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
2019-12-17 23:25:07 +01:00
..
gtk Fix rednukem compiling 2019-12-05 20:59:10 +01:00
macos Fix STARTUP_WINDOW=0 on modern macOS 2019-12-03 17:34:36 +01:00
unix - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
win32 - SW sound WIP 2019-12-17 23:25:07 +01:00