mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 21:52:01 +00:00
531c68edfe
This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way. # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/hw_draw2d.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/gl_texture.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/build/src/palette.cpp # source/core/gamecontrol.cpp
40 lines
815 B
C++
40 lines
815 B
C++
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include "tarray.h"
|
|
|
|
// This structure is used by BuildTranslations() to hold color information.
|
|
struct TranslationParm
|
|
{
|
|
short RangeStart; // First level for this range
|
|
short RangeEnd; // Last level for this range
|
|
uint8_t Start[3]; // Start color for this range
|
|
uint8_t End[3]; // End color for this range
|
|
};
|
|
|
|
struct TempParmInfo
|
|
{
|
|
unsigned int StartParm[2];
|
|
unsigned int ParmLen[2];
|
|
int Index;
|
|
};
|
|
struct TempColorInfo
|
|
{
|
|
FName Name;
|
|
unsigned int ParmInfo;
|
|
PalEntry LogColor;
|
|
};
|
|
|
|
struct TranslationMap
|
|
{
|
|
FName Name;
|
|
int Number;
|
|
};
|
|
|
|
extern TArray<TranslationParm> TranslationParms[2];
|
|
extern TArray<TranslationMap> TranslationLookup;
|
|
extern TArray<PalEntry> TranslationColors;
|
|
|
|
class FImageSource;
|
|
|
|
void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);
|