raze/source/common/audio/sound
Mitchell Richters 5fc7c7b1d7 Merge branch 'master' into whaven
# Conflicts:
#	source/CMakeLists.txt
#	source/build/include/buildtypes.h
#	source/common/utility/m_fixed.h
#	source/core/console/c_notifybuffer.cpp
#	source/core/gamecontrol.h
#	source/core/inputstate.cpp
#	source/core/version.h
2021-02-13 18:59:58 +11:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
s_reverbedit.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
s_sound.cpp - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
s_soundinternal.h - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00