raze/source/exhumed/src/menu.h
nukeykt e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00

60 lines
1,021 B
C

#ifndef __menu_h__
#define __menu_h__
#include "player.h"
#include "typedefs.h"
#include <stdio.h>
#pragma pack(1)
// should be 75 bytes
struct GameStat
{
uint8_t nMap;
short nWeapons;
short nCurrentWeapon;
short clip;
short items;
Player player;
short nLives;
};
#pragma pack()
extern GameStat GameStats;
extern unsigned char cinemapal[];
extern short SavePosition;
int showmap(short nLevel, short nLevelNew, short nLevelBest);
void ClearCinemaSeen();
void menu_DoPlasma();
int menu_Menu(int val);
void menu_AdjustVolume();
short menu_GameLoad(int nSlot);
void menu_GameLoad2(FILE *fp);
void menu_GameSave2(FILE *fp);
void menu_GameSave(int nSaveSlot);
int menu_DrawTheMap(int nLevel, int param_B, int param_C);
void DoEnergyTile();
int LoadCinemaPalette(int nPal);
void CinemaFadeIn();
void ReadyCinemaText(uint16_t nVal);
uint8_t AdvanceCinemaText();
void DoFailedFinalScene();
void DoLastLevelCinema();
void DoAfterCinemaScene(int nLevel);
void InitEnergyTile();
#endif