mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-16 07:31:23 +00:00
e0858d501c
# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters
60 lines
1,021 B
C
60 lines
1,021 B
C
|
|
#ifndef __menu_h__
|
|
#define __menu_h__
|
|
|
|
#include "player.h"
|
|
#include "typedefs.h"
|
|
#include <stdio.h>
|
|
|
|
#pragma pack(1)
|
|
// should be 75 bytes
|
|
struct GameStat
|
|
{
|
|
uint8_t nMap;
|
|
short nWeapons;
|
|
short nCurrentWeapon;
|
|
short clip;
|
|
short items;
|
|
|
|
Player player;
|
|
|
|
short nLives;
|
|
};
|
|
#pragma pack()
|
|
|
|
extern GameStat GameStats;
|
|
|
|
extern unsigned char cinemapal[];
|
|
|
|
extern short SavePosition;
|
|
|
|
int showmap(short nLevel, short nLevelNew, short nLevelBest);
|
|
|
|
void ClearCinemaSeen();
|
|
void menu_DoPlasma();
|
|
int menu_Menu(int val);
|
|
void menu_AdjustVolume();
|
|
short menu_GameLoad(int nSlot);
|
|
void menu_GameLoad2(FILE *fp);
|
|
void menu_GameSave2(FILE *fp);
|
|
void menu_GameSave(int nSaveSlot);
|
|
|
|
int menu_DrawTheMap(int nLevel, int param_B, int param_C);
|
|
|
|
void DoEnergyTile();
|
|
|
|
int LoadCinemaPalette(int nPal);
|
|
|
|
void CinemaFadeIn();
|
|
|
|
void ReadyCinemaText(uint16_t nVal);
|
|
uint8_t AdvanceCinemaText();
|
|
|
|
void DoFailedFinalScene();
|
|
|
|
void DoLastLevelCinema();
|
|
void DoAfterCinemaScene(int nLevel);
|
|
|
|
void InitEnergyTile();
|
|
|
|
#endif
|