raze/source/common
2019-10-23 18:58:34 +02:00
..
console - minor CVAR cleanup and refactoring of one more 2019-10-23 00:30:51 +02:00
textures Fixed stupid typo in class name 2019-10-21 09:22:55 +02:00
utility - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gameconfigfile.cpp - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
gameconfigfile.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gamecvars.cpp - cleaned out the remains of the frontends' CVAR definitions. 2019-10-23 18:58:34 +02:00
gamecvars.h - fixed compilation. 2019-10-23 18:36:48 +02:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00