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ee5dd2cf32
As inauguration, move G_AddGroup, G_AddPath and struct strllist there. The header is located in build/include, because in the future, code that resides closer to (but is not strictly part of) the engine might need to be factored into here. The source file, however, is in the source/ directory. git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
27 lines
444 B
C
27 lines
444 B
C
//
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// Definitions of common non-engine data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_H_
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#define EDUKE32_COMMON_H_
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//// TYPES
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struct strllist
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{
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struct strllist *next;
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char *str;
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};
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//// EXTERN DECLS
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extern struct strllist *CommandPaths, *CommandGrps;
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//// FUNCTIONS
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void G_AddGroup(const char *buffer);
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void G_AddPath(const char *buffer);
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#endif
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