Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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hendricks266 ee4d69093c Remove #define compat_h_macrodef__ and its absent case, which was only ever used for an old JFDuke3D port to PalmOS.
If for some reason you need to target a platform that lacks a libc, you're better off finding a libc, or putting together your own shim layer. It's a weekend project at most.

git-svn-id: https://svn.eduke32.com/eduke32@6070 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:10 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
platform Fix compiler specified for synthesis. DONT_BUILD. 2017-02-03 23:03:06 +00:00
source Remove #define compat_h_macrodef__ and its absent case, which was only ever used for an old JFDuke3D port to PalmOS. 2017-02-25 08:15:10 +00:00
.gitignore Some tweaks to the cleanup. 2017-02-03 21:59:45 +00:00
_clang-format The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Android.mk Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
Common.mak Explicitly specify the version of the C++ standard as which we are compiling. 2017-02-19 22:16:00 +00:00
GNUmakefile Some tweaks to the cleanup. 2017-02-03 21:59:45 +00:00