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7909f29691
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
302 lines
6.2 KiB
C
302 lines
6.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __exhumed_h__
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#define __exhumed_h__
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#include "compat.h"
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#include "baselayer.h"
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#include "v_text.h"
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#include "printf.h"
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#include "gamecvars.h"
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#include "m_argv.h"
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#include "gamecontrol.h"
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#include "c_buttons.h"
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#include <algorithm>
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#include "tarray.h"
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#include "save.h"
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#include "zstring.h"
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#include "filesystem/filesystem.h"
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BEGIN_PS_NS
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#define kTimerTicks 120
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#ifdef __WATCOMC__
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void handleevents();
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#endif
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enum basepal_t {
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BASEPAL = 0,
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ANIMPAL,
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BASEPALCOUNT
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};
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#pragma pack(push, 1)
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struct demo_header
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{
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uint8_t nMap;
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int16_t nWeapons;
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int16_t nCurrentWeapon;
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int16_t clip;
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int16_t items;
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int16_t nHealth;
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int16_t field_2;
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int16_t nAction;
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int16_t nSprite;
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int16_t bIsMummified;
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int16_t someNetVal;
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int16_t invincibility;
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int16_t nAir;
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int16_t nSeq;
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int16_t nMaskAmount;
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uint16_t keys;
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int16_t nMagic;
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uint8_t item[8];
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int16_t nAmmo[7]; // TODO - kMaxWeapons?
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int16_t pad[2];
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int16_t nCurrentWeapon2;
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int16_t field_3FOUR;
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int16_t bIsFiring;
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int16_t field_38;
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int16_t field_3A;
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int16_t field_3C;
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int16_t nRun;
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int16_t nLives;
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};
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struct demo_input
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{
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int32_t moveframes;
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int32_t xVel;
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int32_t yVel;
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int16_t nAngle;
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uint16_t buttons;
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int16_t nTarget;
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uint8_t horizon;
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int8_t nItem;
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int32_t h;
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uint8_t i;
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uint8_t pad[11];
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};
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#pragma pack(pop)
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void ExitGame();
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void ShutDown(void);
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void DebugOut(const char *fmt, ...);
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int ExhumedMain(int argc, char *argv[]);
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void FinishLevel();
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void SetHiRes();
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void BlackOut();
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void DoGameOverScene();
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int Query(short n, short l, ...);
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extern unsigned char curpal[];
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void TintPalette(int a, int b, int c);
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//void MySetPalette(unsigned char *palette);
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//void GetCurPal(unsigned char *palette);
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void EraseScreen(int eax);
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void RestorePalette();
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int FindGString(const char *str);
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void WaitTicks(int nTicks);
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void FadeIn();
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void FadeOut(int bFadeMusic);
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int myprintext(int x, int y, const char *str, int shade);
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int MyGetStringWidth(const char *str);
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void mychangespritesect(int nSprite, int nSector);
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void mydeletesprite(int nSprite);
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void GrabPalette();
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void mysetbrightness(char nBrightness);
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void StartFadeIn();
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int DoFadeIn();
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void DoPassword(int nPassword);
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void InitSpiritHead();
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int CopyCharToBitmap(char nChar, int nTile, int xPos, int yPos);
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// TODO - relocate
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void StatusMessage(int messageTime, const char *fmt, ...);
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int DoSpiritHead();
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void UpdateScreenSize();
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void HandleAsync();
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extern int32_t g_commandSetup;
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extern int32_t g_noSetup;
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extern char sHollyStr[];
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extern int localclock;
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extern int moveframes;
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extern short bSerialPlay;
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extern int nNetPlayerCount;
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extern int htimer;
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extern int nNetTime;
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extern short nTotalPlayers;
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extern short nFontFirstChar;
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extern short nBackgroundPic;
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extern short nShadowPic;
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extern short nCreaturesLeft;
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extern int lLocalButtons;
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extern short nEnergyTowers;
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extern short nEnergyChan;
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extern short nSpiritSprite;
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extern short bInDemo;
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extern short nFreeze;
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extern short nCurBodyNum;
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extern short nBodyTotal;
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extern short bSnakeCam;
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extern short levelnum;
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//extern short nScreenWidth;
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//extern short nScreenHeight;
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extern short nMapMode;
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extern short nButtonColor;
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extern short nHeadStage;
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extern short lastfps;
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extern int flash;
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extern short bNoCreatures;
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extern short nLocalSpr;
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extern short levelnew;
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extern short textpages;
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extern short nSnakeCam;
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extern short bHiRes;
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extern short bCoordinates;
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extern short bFullScreen;
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extern short bHolly;
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extern short screensize;
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extern int totalmoves;
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extern int lCountDown;
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extern short bSlipMode;
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extern short nItemTextIndex;
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extern const char* gString[];
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extern const char* gPSDemoString[];
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extern const char* gEXDemoString[];
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extern int bVanilla;
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#define POWERSLAVE (g_gameType & GAMEFLAG_POWERSLAVE)
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#define EXHUMED (g_gameType & GAMEFLAG_EXHUMED)
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#define ISDEMOVER (g_gameType & GAMEFLAG_SHAREWARE)
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extern double g_frameDelay;
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enum {
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kPalNormal = 0,
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kPalNoDim,
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kPalTorch,
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kPalNoTorch,
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kPalBrite,
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kPalRedBrite,
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kPalGreenBrite,
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kPalNormal2,
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kPalNoDim2,
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kPalTorch2,
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kPalNoTorch2,
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kPalBrite2
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};
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extern char g_modDir[BMAX_PATH];
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extern int loaddefinitions_game(const char* fn, int32_t preload);
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void G_LoadGroupsInDir(const char* dirname);
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void G_DoAutoload(const char* dirname);
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struct GameInterface : ::GameInterface
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{
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const char* Name() override { return "Exhumed"; }
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int app_main() override;
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void UpdateScreenSize() override;
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bool GenerateSavePic() override;
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bool validate_hud(int) override { return true; }
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void set_hud_layout(int size) override;
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void set_hud_scale(int size) override {}
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void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuClosed() override;
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void StartGame(FGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool LoadGame(FSaveGameNode* sv) override;
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bool SaveGame(FSaveGameNode* sv) override;
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bool CanSave() override;
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FString statFPS() override;
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//GameStats getStats() override;
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};
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END_PS_NS
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#endif
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