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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
ed5e5b5881
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel, special keys like ENTER or BACKSPACE in the OSD, probably more... In build/Makefile.shared, we now have logic to autodetect an SDL2 installed in /usr/local, however OS X and Wii builds follow other Makefile code paths, it seems. Note that the matching SDL2_mixer must be used then, too. In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h> to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this doesn't break builds for anyone. git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.gitignore |