mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-30 07:50:54 +00:00
1304577dac
This is performing some incompatible setup.
1089 lines
No EOL
22 KiB
Text
1089 lines
No EOL
22 KiB
Text
// Note: Duke's handling is dumb enough to make it impossible for other actors than the predefined projectile type to be used as projectile -
|
|
// even if it is given the right statnum the projectile code won't get called for it.
|
|
// So even in the future any projectile needs to inherit from this to gain the needed feature support.
|
|
|
|
extend class DukeActor
|
|
{
|
|
// placed in DukeActor so it remains reusable.
|
|
void bounce()
|
|
{
|
|
Vector3 vect = (self.angle.ToVector() * self.vel.X, self.vel.Z);
|
|
let sectp = self.sector;
|
|
|
|
double daang = sectp.walls[0].delta().Angle();
|
|
|
|
double k;
|
|
if (self.pos.Z < (self.floorz + self.ceilingz) * 0.5)
|
|
k = sectp.ceilingheinum;
|
|
else
|
|
k = sectp.floorheinum;
|
|
|
|
Vector3 davec = (sin(daang) * k, -cos(daang) * k, 4096);
|
|
|
|
double dotp = vect dot davec;
|
|
double l = davec.LengthSquared();
|
|
|
|
vect -= davec * (2 * dotp / l);
|
|
|
|
self.vel.Z = vect.Z;
|
|
self.vel.X = vect.XY.Length();
|
|
self.angle = vect.Angle();
|
|
}
|
|
}
|
|
|
|
class DukeProjectile : DukeActor
|
|
{
|
|
default
|
|
{
|
|
statnum STAT_PROJECTILE;
|
|
}
|
|
|
|
Vector3 oldpos; // holds the position before the current move
|
|
meta Sound SpawnSound;
|
|
|
|
property SpawnSound: SpawnSound;
|
|
|
|
override void Initialize()
|
|
{
|
|
// do not call the parent's function here.
|
|
}
|
|
// this large batch of subsequently called virtuals is owed to the spaghetti-like implementation of the orignal moveprojectiles function.
|
|
|
|
virtual bool premoveeffect()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool postmoveeffect(CollisionData coll)
|
|
{
|
|
if (coll.type != kHitSprite)
|
|
{
|
|
if (self.pos.Z < self.ceilingz)
|
|
{
|
|
coll.setSector(self.sector);
|
|
self.vel.Z -= 1/256.;
|
|
}
|
|
else if ((self.pos.Z > self.floorz && self.sector.lotag != ST_1_ABOVE_WATER) ||
|
|
(self.pos.Z > self.floorz + 16 && self.sector.lotag == ST_1_ABOVE_WATER))
|
|
{
|
|
coll.setSector(self.sector);
|
|
if (self.sector.lotag != ST_1_ABOVE_WATER)
|
|
self.vel.Z += 1/256.;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
targ.OnHit(self);
|
|
return false;
|
|
}
|
|
|
|
virtual bool weaponhitplayer(DukeActor targ)
|
|
{
|
|
targ.PlayActorSound("PISTOL_BODYHIT");
|
|
return false;
|
|
}
|
|
|
|
protected bool weaponhitsprite(DukeActor targ)
|
|
{
|
|
if (self.weaponhitsprite_pre(targ)) return true;
|
|
if (!targ.isPlayer()) return false;
|
|
return self.weaponhitplayer(targ);
|
|
}
|
|
|
|
virtual bool weaponhitwall(walltype wal)
|
|
{
|
|
if (self.bMIRRORREFLECT && dlevel.isMirror(wal))
|
|
{
|
|
let k = wal.delta().Angle();
|
|
self.angle = k * 2 - self.angle;
|
|
self.ownerActor = self;
|
|
self.spawn("DukeTransporterStar");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
self.SetPosition(oldpos);
|
|
dlevel.checkhitwall(wal, self, self.pos);
|
|
|
|
if (self.bREFLECTIVE)
|
|
{
|
|
if (!dlevel.isMirror(wal))
|
|
{
|
|
self.extra >>= 1;
|
|
self.yint--;
|
|
}
|
|
|
|
let k = wal.delta().Angle();
|
|
self.angle = k * 2 - self.angle;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool weaponhitsector()
|
|
{
|
|
self.SetPosition(oldpos);
|
|
|
|
if (self.vel.Z < 0)
|
|
{
|
|
if ((self.sector.ceilingstat & CSTAT_SECTOR_SKY) && (self.sector.ceilingpal == 0))
|
|
{
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
|
|
dlevel.checkhitceiling(self.sector, self);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual void posthiteffect(CollisionData coll)
|
|
{
|
|
self.Destroy();
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
double vel = self.vel.X;
|
|
double velz = self.vel.Z;
|
|
oldpos = self.pos;
|
|
|
|
int p = -1;
|
|
|
|
if (self.bUNDERWATERSLOWDOWN && self.sector.lotag == ST_2_UNDERWATER)
|
|
{
|
|
vel *= 0.5;
|
|
velz *= 0.5;
|
|
}
|
|
|
|
self.getglobalz();
|
|
if (self.premoveeffect()) return;
|
|
|
|
CollisionData coll;
|
|
self.movesprite_ex((self.angle.ToVector() * vel, velz), CLIPMASK1, coll);
|
|
|
|
if (!self.sector)
|
|
{
|
|
self.Destroy();
|
|
return;
|
|
}
|
|
|
|
if (self.postmoveeffect(coll)) return;
|
|
|
|
if (coll.type != 0)
|
|
{
|
|
if (coll.type == kHitSprite)
|
|
{
|
|
if (self.weaponhitsprite(DukeActor(coll.hitactor()))) return;
|
|
}
|
|
else if (coll.type == kHitWall)
|
|
{
|
|
if (weaponhitwall(coll.hitWall())) return;
|
|
}
|
|
else if (coll.type == kHitSector)
|
|
{
|
|
if (weaponhitsector()) return;
|
|
}
|
|
posthiteffect(coll);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeFirelaser : DukeProjectile // Liztrooper shot
|
|
{
|
|
default
|
|
{
|
|
spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6";
|
|
+INFLAME;
|
|
+FULLBRIGHT;
|
|
+MIRRORREFLECT;
|
|
}
|
|
override bool postmoveeffect(CollisionData coll)
|
|
{
|
|
if (Super.postmoveeffect(coll)) return true;
|
|
for (int k = -3; k < 2; k++)
|
|
{
|
|
double zAdd = k * self.vel.Z / 24;
|
|
let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(zAdd) + self.angle.ToVector() * k * 2., 'DukeFireLaserTrail', -40 + (k << 2), self.scale, 0, 0., 0., self.ownerActor, STAT_MISC);
|
|
|
|
if (spawned)
|
|
{
|
|
spawned.opos = self.opos - self.pos + spawned.pos;
|
|
spawned.cstat = CSTAT_SPRITE_YCENTER;
|
|
spawned.pal = self.pal;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6));
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
class DukeFirelaserTrail : DukeActor
|
|
{
|
|
default
|
|
{
|
|
spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6";
|
|
+FULLBRIGHT;
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
if (self.extra == 999)
|
|
{
|
|
self.Destroy();
|
|
}
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
self.extra = 999;
|
|
if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6));
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeShrinkSpark : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
|
|
+FULLBRIGHT;
|
|
+MIRRORREFLECT;
|
|
+NOFLOORPAL;
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
self.spawn('DukeShrinkerExplosion');
|
|
self.PlayActorSound("SHRINKER_HIT");
|
|
self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
|
|
self.Destroy();
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
tspr.setSpritePic(self, (PlayClock >> 4) & 3);
|
|
return true;
|
|
}
|
|
|
|
override class<DukeActor> GetRadiusDamageType(int targhealth)
|
|
{
|
|
return 'DukeShrinkSpark';
|
|
}
|
|
|
|
}
|
|
|
|
|
|
class DukeShrinkerExplosion : DukeActor
|
|
{
|
|
default
|
|
{
|
|
spriteset "SHRINKEREXPLOSION";
|
|
+FULLBRIGHT;
|
|
+FORCERUNCON;
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
let owner = self.ownerActor;
|
|
if (owner != self)
|
|
{
|
|
self.Angle = owner.Angle;
|
|
self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
|
|
double c,f;
|
|
[c, f] = self.sector.getSlopes(self.pos.XY);
|
|
self.pos.Z = min(self.pos.Z, f - 12);
|
|
}
|
|
self.shade = -64;
|
|
self.scale = (0.5, 0.5);
|
|
self.ChangeStat(STAT_MISC);
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeRPG : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
pic "RPG";
|
|
+FULLBRIGHT;
|
|
+INFLAME;
|
|
+UNDERWATERSLOWDOWN;
|
|
+ALWAYSROTATE2;
|
|
+EXPLOSIVE;
|
|
+DOUBLEDMGTHRUST;
|
|
+NOFLOORPAL;
|
|
+BREAKMIRRORS;
|
|
DukeProjectile.SpawnSound "RPG_SHOOT";
|
|
}
|
|
|
|
override bool premoveeffect()
|
|
{
|
|
if ((!self.ownerActor || !self.ownerActor.bNONSMOKYROCKET) && self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
|
|
{
|
|
let spawned = self.spawn("DukeSmallSmoke");
|
|
if (spawned) spawned.pos.Z += 1;
|
|
}
|
|
return super.premoveeffect();
|
|
}
|
|
|
|
override bool postmoveeffect(CollisionData coll)
|
|
{
|
|
Super.postmoveeffect(coll);
|
|
if (self.temp_actor != nullptr && (self.pos.XY - self.temp_actor.pos.XY).LengthSquared() < 16 * 16)
|
|
coll.setActor(self.temp_actor);
|
|
return false;
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
self.rpgexplode(coll.type, oldpos, true, -1, "RPG_EXPLODE");
|
|
self.Destroy();
|
|
}
|
|
|
|
void rpgexplode(int hit, Vector3 pos, bool exbottom, int newextra, Sound playsound)
|
|
{
|
|
let explosion = self.spawn("DukeExplosion2");
|
|
if (!explosion) return;
|
|
explosion.pos = pos;
|
|
|
|
if (self.scale.X < 0.15625)
|
|
{
|
|
explosion.scale = (0.09375, 0.09375);
|
|
}
|
|
else if (hit == kHitSector)
|
|
{
|
|
if (self.vel.Z > 0 && exbottom)
|
|
self.spawn("DukeExplosion2Bot");
|
|
else
|
|
{
|
|
explosion.cstat |= CSTAT_SPRITE_YFLIP;
|
|
explosion.pos.Z += 48;
|
|
}
|
|
}
|
|
if (newextra > 0) self.extra = newextra;
|
|
self.PlayActorSound(playsound);
|
|
|
|
if (self.scale.X >= 0.15625)
|
|
{
|
|
int x = self.extra;
|
|
self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
else
|
|
{
|
|
int x = self.extra + (Duke.global_random() & 3);
|
|
self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
super.Tick();
|
|
if (self.sector && self.sector.lotag == ST_2_UNDERWATER && self.scale.X >= 0.15625 && Duke.rnd(140))
|
|
self.spawn('DukeWaterBubble');
|
|
|
|
}
|
|
override class<DukeActor> GetRadiusDamageType(int targhealth)
|
|
{
|
|
if (targhealth > 0) return 'DukeRPG';
|
|
return 'DukeRadiusExplosion';
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeFreezeBlast : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
pic "FREEZEBLAST";
|
|
+FULLBRIGHT;
|
|
+FREEZEDAMAGE;
|
|
+REFLECTIVE;
|
|
}
|
|
|
|
override bool postmoveeffect(CollisionData coll)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
if (targ.pal == 1) // is target already frozen?
|
|
{
|
|
if (targ.badguy() || targ.isPlayer())
|
|
{
|
|
let spawned = targ.spawn('DukeTransporterStar');
|
|
if (spawned)
|
|
{
|
|
spawned.pal = 1;
|
|
spawned.scale = (0.5, 0.5);
|
|
}
|
|
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
}
|
|
return super.weaponhitsprite_pre(targ);
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
|
|
if (self.yint < 1 || self.extra < 2 || (self.vel.X == 0 && self.vel.Z == 0))
|
|
{
|
|
let star = self.spawn("DukeTransporterStar");
|
|
if (star)
|
|
{
|
|
star.pal = 1;
|
|
star.scale = (0.5, 0.5);
|
|
}
|
|
self.Destroy();
|
|
}
|
|
else
|
|
Super.Tick();
|
|
|
|
}
|
|
|
|
override bool weaponhitsector()
|
|
{
|
|
self.bounce();
|
|
self.doMove(CLIPMASK1);
|
|
self.extra >>= 1;
|
|
if (self.scale.X > 0.125 )
|
|
self.scale.X -= 0.03125;
|
|
if (self.scale.Y > 0.125 )
|
|
self.scale.Y -= 0.03125;
|
|
self.yint--;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeSpit : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
pic "SPIT";
|
|
}
|
|
|
|
override bool postmoveeffect(CollisionData coll)
|
|
{
|
|
Super.postmoveeffect(coll);
|
|
if (self.vel.Z < 24)
|
|
self.vel.Z += gs.gravity - 112 / 256.;
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitplayer(DukeActor targ)
|
|
{
|
|
if (Super.weaponhitplayer(targ)) return true;
|
|
|
|
let p = targ.GetPlayer();
|
|
|
|
p.addPitch(-14.04);
|
|
p.centerview();
|
|
|
|
if (p.loogcnt == 0)
|
|
{
|
|
if (!p.actor.CheckSoundPlaying("PLAYER_LONGTERM_PAIN"))
|
|
p.actor.PlayActorSound("PLAYER_LONGTERM_PAIN");
|
|
|
|
int j = random(3, 7);
|
|
p.numloogs = j;
|
|
p.loogcnt = 24 * 4;
|
|
for (int x = 0; x < j; x++)
|
|
{
|
|
p.loogie[x].X = random(0, 319);
|
|
p.loogie[x].Y = random(0, 199);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeCoolExplosion1 : DukeProjectile // octabrain shot.
|
|
{
|
|
default
|
|
{
|
|
spriteset "COOLEXPLOSION1", "COOLEXPLOSION2", "COOLEXPLOSION3", "COOLEXPLOSION4", "COOLEXPLOSION5",
|
|
"COOLEXPLOSION6", "COOLEXPLOSION7", "COOLEXPLOSION8", "COOLEXPLOSION9", "COOLEXPLOSION10",
|
|
"COOLEXPLOSION11", "COOLEXPLOSION12", "COOLEXPLOSION13", "COOLEXPLOSION14", "COOLEXPLOSION15",
|
|
"COOLEXPLOSION16", "COOLEXPLOSION17", "COOLEXPLOSION18", "COOLEXPLOSION19", "COOLEXPLOSION20";
|
|
+FULLBRIGHT;
|
|
+MIRRORREFLECT;
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
self.angle = self.ownerActor.angle;
|
|
self.shade = -64;
|
|
self.cstat = CSTAT_SPRITE_YCENTER | self.randomXFlip();
|
|
|
|
double c, f;
|
|
[c, f] = self.sector.getSlopes(self.pos.XY);
|
|
if (self.pos.Z > f - 12)
|
|
self.pos.Z = f - 12;
|
|
}
|
|
|
|
override bool premoveeffect()
|
|
{
|
|
if (!self.CheckSoundPlaying("WIERDSHOT_FLY"))
|
|
self.PlayActorSound("WIERDSHOT_FLY");
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
if (!targ.isPlayer())
|
|
{
|
|
return true;
|
|
}
|
|
self.vel.X = self.vel.Z = 0;
|
|
return super.weaponhitsprite_pre(targ);
|
|
}
|
|
|
|
override bool weaponhitwall(walltype wal)
|
|
{
|
|
self.vel.X = self.vel.Z = 0;
|
|
return super.weaponhitwall(wal);
|
|
}
|
|
|
|
override bool weaponhitsector()
|
|
{
|
|
self.vel.X = self.vel.Z = 0;
|
|
return super.weaponhitsector();
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
// don't destroy.
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if (++self.shade >= 40)
|
|
{
|
|
self.Destroy();
|
|
}
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
tspr.setSpritePic(self, clamp((self.shade >> 1), 0, 19));
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeFireball : DukeProjectile // WorldTour only
|
|
{
|
|
default
|
|
{
|
|
pic "FIREBALL";
|
|
+FULLBRIGHT;
|
|
}
|
|
|
|
override bool premoveeffect()
|
|
{
|
|
let Owner = self.ownerActor;
|
|
|
|
if (self.sector.lotag == 2)
|
|
{
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
|
|
if (self.detail != 1)
|
|
{
|
|
if (self.counter >= 1 && self.counter < 6)
|
|
{
|
|
double siz = 1.0 - (self.counter * 0.2);
|
|
DukeActor trail = self.temp_actor;
|
|
let ball = self.spawn('DukeFireball');
|
|
if (ball)
|
|
{
|
|
self.temp_actor = ball;
|
|
|
|
ball.vel.X = self.vel.X;
|
|
ball.vel.Z = self.vel.Z;
|
|
ball.angle = self.angle;
|
|
if (self.counter > 1)
|
|
{
|
|
if (trail)
|
|
{
|
|
ball.pos = trail.temp_pos;
|
|
ball.vel = trail.temp_pos2;
|
|
}
|
|
}
|
|
double scale = self.scale.X * siz;
|
|
ball.scale = (scale, scale);
|
|
ball.cstat = self.cstat;
|
|
ball.extra = 0;
|
|
|
|
ball.temp_pos = ball.pos;
|
|
ball.temp_pos2 = ball.vel;
|
|
ball.detail = 1;
|
|
|
|
ball.ChangeStat(STAT_PROJECTILE);
|
|
}
|
|
}
|
|
self.counter++;
|
|
}
|
|
if (self.vel.Z < 15000. / 256.)
|
|
self.vel.Z += 200 / 256.;
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
if (self.detail != 1)
|
|
return super.weaponhitsprite_pre(targ);
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitplayer(DukeActor targ)
|
|
{
|
|
let p = targ.GetPlayer();
|
|
let Owner = self.ownerActor;
|
|
|
|
if (p && ud.multimode >= 2 && Owner && Owner.isPlayer())
|
|
{
|
|
p.numloogs = -1 - self.yint;
|
|
}
|
|
return Super.weaponhitplayer(targ);
|
|
}
|
|
|
|
override bool weaponhitsector()
|
|
{
|
|
if (super.weaponhitsector()) return true;
|
|
if (self.detail != 1)
|
|
{
|
|
let spawned = self.spawn('DukeLavapool');
|
|
if (spawned)
|
|
{
|
|
spawned.ownerActor = self;
|
|
spawned.hitOwnerActor = self;
|
|
spawned.yint = self.yint;
|
|
}
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
if (self.detail != 1)
|
|
{
|
|
let spawned = self.spawn('DukeExplosion2');
|
|
if (spawned)
|
|
{
|
|
let scale = self.scale.X * 0.5;
|
|
spawned.scale = (scale,scale);
|
|
}
|
|
}
|
|
Super.postHitEffect(coll);
|
|
}
|
|
|
|
override class<DukeActor> GetRadiusDamageType(int targhealth)
|
|
{
|
|
if (self.detail == 0) return 'DukeFlamethrowerFlame';
|
|
return 'DukeRadiusExplosion';
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// These 3 just use the base projectile code...
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckUWhip : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
pic "UWHIP";
|
|
+FULLBRIGHT;
|
|
+INFLAME;
|
|
}
|
|
}
|
|
|
|
class RedneckOWhip : RedneckUWhip
|
|
{
|
|
default
|
|
{
|
|
pic "OWHIP";
|
|
}
|
|
}
|
|
|
|
class RedneckVixenShot : RedneckUWhip // COOLEXPLOSION1
|
|
{
|
|
default
|
|
{
|
|
pic "VIXENSHOT";
|
|
+INFLAME;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckDynamiteArrow : DukeRPG
|
|
{
|
|
default
|
|
{
|
|
pic "RPG";
|
|
}
|
|
|
|
override bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
if (targ.bTRANSFERPALTOJIBS && targ.pal == 19)
|
|
{
|
|
self.PlayActorSound("RPG_EXPLODE");
|
|
let spawned = self.spawn("DukeExplosion2");
|
|
if (spawned)
|
|
spawned.pos = oldpos;
|
|
return true;
|
|
}
|
|
return Super.weaponhitsprite_pre(targ);
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
self.rpgexplode(coll.type, oldpos, false, -1, "RPG_EXPLODE");
|
|
self.Destroy();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckChickenArrow : RedneckDynamiteArrow
|
|
{
|
|
default
|
|
{
|
|
pic "RPG2";
|
|
+FORCEAUTOAIM;
|
|
+NOFLOORPAL;
|
|
+ALWAYSROTATE2;
|
|
DukeProjectile.SpawnSound "CHICKENBOW_FIRE";
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
self.hitag = 0;
|
|
self.lotsofstuff("RedneckFeather", random(1, 4));
|
|
}
|
|
|
|
override bool premoveeffect()
|
|
{
|
|
// seeker handling
|
|
self.hitag++;
|
|
if (self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
|
|
{
|
|
let spawned = self.spawn("DukeSmallSmoke");
|
|
if (spawned) spawned.pos.Z += 1;
|
|
if (random(0, 15) == 2)
|
|
{
|
|
self.spawn("RedneckFeather");
|
|
}
|
|
}
|
|
DukeActor ts = self.seek_actor;
|
|
if (!ts) return false;
|
|
|
|
if (ts.extra <= 0)
|
|
self.seek_actor = null;
|
|
|
|
if (self.seek_actor && self.hitag > 5)
|
|
{
|
|
let ang = (ts.pos - self.pos).Angle();
|
|
let ang2 = deltaangle(ang, self.angle);
|
|
// this was quite broken in the original code. Fixed so that it seeks properly
|
|
if (abs(ang2) < 17.5)
|
|
{
|
|
self.angle = ang;
|
|
}
|
|
else if (ang2 > 0)
|
|
{
|
|
self.angle -= 9;
|
|
}
|
|
else
|
|
self.angle += 9;
|
|
|
|
if (self.hitag > 180)
|
|
if (self.vel.Z <= 0)
|
|
self.vel.Z += 200 / 256;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
self.rpgexplode(coll.type, oldpos, false, 150, "CHKBOWEX");
|
|
self.Destroy();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckBoatGrenade : RedneckDynamiteArrow // RRRA only
|
|
{
|
|
default
|
|
{
|
|
pic "BOATGRENADE";
|
|
-DOUBLEDMGTHRUST;
|
|
-ALWAYSROTATE2;
|
|
DukeProjectile.SpawnSound "MORTAR";
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
|
|
self.extra = 10;
|
|
self.vel.Z = -10;
|
|
self.vel.X *= 2;
|
|
super.Initialize();
|
|
}
|
|
|
|
override bool premoveeffect()
|
|
{
|
|
if (self.extra)
|
|
{
|
|
self.vel.Z = -(self.extra * 250/256.); // 250 looks like a typo...
|
|
self.extra--;
|
|
}
|
|
else
|
|
self.makeitfall();
|
|
|
|
return Super.premoveeffect();
|
|
}
|
|
|
|
override void posthiteffect(CollisionData coll)
|
|
{
|
|
self.rpgexplode(coll.type, oldpos, false, 160, "RPG_EXPLODE");
|
|
self.Destroy();
|
|
}
|
|
|
|
override class<DukeActor> GetRadiusDamageType(int targhealth)
|
|
{
|
|
return 'DukeRadiusExplosion';
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// this class is called shitball - but it's not just about throwing shit in the game,
|
|
// the entire logic with 4 different looks depending on the shooter is also shit...
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckShitBall : DukeSpit
|
|
{
|
|
default
|
|
{
|
|
spriteset "SHITBALL", "SHITBALL2", "SHITBALL3", "SHITBALL4",
|
|
"FROGBALL1", "FROGBALL2", "FROGBALL3", "FROGBALL4", "FROGBALL5", "FROGBALL6",
|
|
"SHITBURN", "SHITBURN2", "SHITBURN3", "SHITBURN4",
|
|
"RABBITBALL";
|
|
+NOFLOORPAL;
|
|
}
|
|
|
|
private void rabbitguts()
|
|
{
|
|
self.spawnguts('RedneckRabbitJibA', 2);
|
|
self.spawnguts('RedneckRabbitJibB', 2);
|
|
self.spawnguts('RedneckRabbitJibC', 2);
|
|
|
|
}
|
|
override bool weaponhitplayer(DukeActor targ)
|
|
{
|
|
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
|
|
rabbitguts();
|
|
|
|
return Super.weaponhitplayer(targ);
|
|
}
|
|
|
|
override bool weaponhitwall(walltype wal)
|
|
{
|
|
self.SetPosition(oldpos);
|
|
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
|
|
rabbitguts();
|
|
|
|
return super.weaponhitwall(wal);
|
|
}
|
|
|
|
override bool weaponhitsector()
|
|
{
|
|
self.setPosition(oldpos);
|
|
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
|
|
rabbitguts();
|
|
|
|
return super.weaponhitsector();
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
int sprite = ((PlayClock >> 4) & 3);
|
|
if (self.ownerActor)
|
|
{
|
|
let OwnerAc = self.ownerActor;
|
|
if (OwnerAc.bTRANSFERPALTOJIBS)
|
|
{
|
|
if (OwnerAc.pal == 8)
|
|
{
|
|
sprite = 4 + ((PlayClock >> 4) % 6);
|
|
}
|
|
else if (OwnerAc.pal == 19)
|
|
{
|
|
sprite = 10 + ((PlayClock >> 4) & 3);
|
|
tspr.shade = -127;
|
|
}
|
|
}
|
|
else if (OwnerAc.bSPAWNRABBITGUTS)
|
|
{
|
|
tspr.clipdist |= TSPR_ROTATE8FRAMES;
|
|
sprite = 14;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class RedneckSawBlade : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
spriteset "SAWBLADE", "SAWBLADE2", "SAWBLADE3", "SAWBLADE4", "SAWBLADE5", "SAWBLADE6", "SAWBLADE7", "SAWBLADE8",
|
|
"CHEERBLADE", "CHEERBLADE2", "CHEERBLADE3", "CHEERBLADE4";
|
|
}
|
|
|
|
override bool weaponhitwall(walltype wal)
|
|
{
|
|
if (dlevel.wallflags(wal, 0) & Duke.TFLAG_NOCIRCLEREFLECT)
|
|
{
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
if (self.extra <= 0)
|
|
{
|
|
self.pos += self.angle.ToVector() * 8;
|
|
let Owner = self.ownerActor;
|
|
if (!Owner || !(Owner.bALTPROJECTILESPRITE)) // depends on the shooter. Urgh...
|
|
{
|
|
let j = self.spawn("RedneckCircleStuck");
|
|
if (j)
|
|
{
|
|
j.scale = (0.125, 0.125);
|
|
j.cstat = CSTAT_SPRITE_ALIGNMENT_WALL;
|
|
j.angle += 90;
|
|
j.clipdist = self.scale.X * self.spriteWidth() * 0.125;
|
|
}
|
|
}
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
if (!dlevel.isMirror(wal))
|
|
{
|
|
self.extra -= 20;
|
|
self.yint--;
|
|
}
|
|
|
|
let k = wal.delta().Angle();
|
|
self.angle = k * 2 - self.angle;
|
|
return true;
|
|
}
|
|
|
|
override bool animate(tspritetype tspr)
|
|
{
|
|
int frame;
|
|
if (!OwnerActor || !(OwnerActor.bALTPROJECTILESPRITE)) frame = ((PlayClock >> 4) & 7);
|
|
else frame = 8 + ((PlayClock >> 4) & 3);
|
|
tspr.SetSpritePic(self, frame);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
class RedneckCircleStuck : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "CIRCLESTUCK";
|
|
}
|
|
} |