raze/source/core/rendering/scene
Christoph Oelckers 8d84bc2599 - disable window clipping entirely in outside areas.
This is a first grade performance killer on large maps and doesn't offer much in clipping robustness.
On maps like Clear the Coast or Wpudrichem omitting this check reduces map traversal time by 40%.
2022-01-13 19:46:04 +01:00
..
hw_bunchdrawer.cpp - disable window clipping entirely in outside areas. 2022-01-13 19:46:04 +01:00
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - do proper handling of the 'no shadow' case for Duke's bad guys. 2022-01-13 00:42:34 +01:00
hw_drawinfo.h - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - delete unused variable. 2022-01-13 12:27:40 +01:00
hw_flats.cpp - fixed floor sprite normals. 2022-01-13 00:04:14 +01:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_portal.h
hw_setcolor.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_sky.cpp
hw_skyportal.cpp
hw_sprites.cpp
hw_walls.cpp - removed some overlooked debug code. 2022-01-13 13:14:00 +01:00
hw_walls_vertex.cpp