raze/source/games/blood
Christoph Oelckers 7554808104 - Blood: fixed bad damage scaling in ConcussSprite
This uses the square of the distance, so the factor between Build's Q28.4 format and floats is not 16, but 16*16 = 256.
2023-04-08 10:46:35 +02:00
..
src - Blood: fixed bad damage scaling in ConcussSprite 2023-04-08 10:46:35 +02:00
all.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00