mirror of
https://github.com/ZDoom/Raze.git
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217 lines
6.4 KiB
C++
217 lines
6.4 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "build.h"
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#include "common.h"
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#include "exhumed.h"
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#include "player.h"
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#include "view.h"
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#include "mapinfo.h"
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#include "aistuff.h"
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#include "ps_input.h"
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#include "cheathandler.h"
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BEGIN_PS_NS
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static int osdcmd_god(CCmdFuncPtr)
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{
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if (!nNetPlayerCount && !bInDemo)
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{
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lLocalCodes |= kButtonCheatGodMode;
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}
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else
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Printf("god: Not in a single-player game.\n");
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return CCMD_OK;
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}
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bool SlipCheat(cheatseq_t* c);
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static int osdcmd_noclip(CCmdFuncPtr)
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{
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if (!nNetPlayerCount && !bInDemo)
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{
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SlipCheat(nullptr);
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}
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else
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{
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Printf("noclip: Not in a single-player game.\n");
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}
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return CCMD_OK;
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return CCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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FString mapfilename = mapname;
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DefaultExtension(mapfilename, ".map");
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if (!fileSystem.FileExists(mapfilename))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
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return CCMD_OK;
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}
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// Check if the map is already defined.
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for (int i = 0; i <= ISDEMOVER? 4 : 32; i++)
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{
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if (mapList[i].labelName.CompareNoCase(mapname) == 0)
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{
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GameAction = i;
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return CCMD_OK;
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}
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}
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return CCMD_OK;
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}
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static int osdcmd_changelevel(CCmdFuncPtr parm)
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{
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char* p;
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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int nLevel = strtol(parm->parms[0], &p, 10);
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if (p[0]) return CCMD_SHOWHELP;
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if (nLevel < 0) return CCMD_SHOWHELP;
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int nMaxLevels;
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if (!ISDEMOVER) {
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nMaxLevels = 32;
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}
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else {
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nMaxLevels = 4;
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}
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if (nLevel > nMaxLevels)
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{
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Printf("changelevel: invalid level number\n");
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return CCMD_SHOWHELP;
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}
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GameAction = nLevel;
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return CCMD_OK;
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &sprite[nPlayer->nSprite];
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nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
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nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
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nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
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if (parm->numparms >= 4)
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{
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nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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}
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return CCMD_OK;
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}
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static int osdcmd_exitmap(CCmdFuncPtr parm)
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{
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EndLevel = true;
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return CCMD_OK;
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}
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static int osdcmd_doors(CCmdFuncPtr parm)
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{
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for (int i = 0; i < kMaxChannels; i++)
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{
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// CHECKME - does this toggle?
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if (sRunChannels[i].c == 0) {
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runlist_ChangeChannel(i, 1);
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}
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else {
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runlist_ChangeChannel(i, 0);
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}
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}
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return CCMD_OK;
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}
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extern int initx;
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extern int inity;
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extern int initz;
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extern short inita;
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extern short initsect;
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static int osdcmd_spawn(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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auto c = parm->parms[0];
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if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
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else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
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else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
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else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else Printf("Unknown creature type %s\n", c);
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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C_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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C_RegisterFunction("exitmap", "exits current map", osdcmd_exitmap);
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C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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END_PS_NS
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