raze/source/sw/src
NY00123 eaefc2576c SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel.
While it is understandable that avel and horz came from Duke3D,
having both q16horiz and q16horz in the updated SW_PACKET struct
can be confusing, and the alternative notation is more consistent
with the original struct field names of angvel and aimvel, as well
as the differing uses of the name angvel still present in player.cpp.
2020-05-20 14:43:03 +02:00
..
actor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
colormap.h - palette code cleanup 2020-04-13 23:58:44 +02:00
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h
console.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
coolg.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
coolie.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - changed some menu related names to match GZDoom. 2020-04-12 08:30:40 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp SW: Use the old interpolation path in drawscreen if player is dead 2020-05-20 14:43:03 +02:00
eel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
game.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
game.h SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
goro.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
hornet.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
interp.cpp Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
interp.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
interpsh.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
inv.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h
jplayer.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
jsector.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
jsector.h SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
jtags.h
jweapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-05-20 14:43:03 +02:00
keys.h
lava.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
morph.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
network.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
ninja.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - oops, missing files 2020-01-23 07:13:20 -05:00
pal.h
panel.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
panel.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
quake.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h
ripper.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
ripper2.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
rooms.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
rotator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
save.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
saveable.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h
scrip2.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sector.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
skull.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
sw_strs.h
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
tags.h
text.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
text.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
track.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
track.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
vis.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-05-20 14:43:03 +02:00
weapon.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00