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https://github.com/ZDoom/Raze.git
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3697842bc5
The map iterator now has init/finish capability, making it possible to write scripts that aggregate data over multiple map files. One such example calculates some statistics, the other loads art metadata and looks for red walls with non-pow2 ysize tiles. git-svn-id: https://svn.eduke32.com/eduke32@2814 1a8010ca-5511-0410-912e-c29ae57300e0
164 lines
3.7 KiB
Lua
164 lines
3.7 KiB
Lua
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-- Display information about problematic wall ypannings,
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-- foreachmap module.
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local string = require "string"
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local table = require "table"
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local bit = require "bit"
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local print = print
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local pairs = pairs
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local rawget = rawget
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local setmetatable = setmetatable
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local B = require "build"
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module(...)
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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local tile
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function init(arg)
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local artargend = nil
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for i=2,#arg do
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if (arg[i]=="--") then
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artargend = i
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break
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end
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end
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if (artargend==nil or artargend==0) then
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printf("Usage: luajit ./foreachmap.lua <tilesXXX.ART> [, ...] -- <filename1.map> ...\n")
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return 1
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end
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local artfns = {}
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for i=2,artargend-1 do
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artfns[#artfns+1] = arg[i]
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end
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local i = 2
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local j = artargend+1
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while (arg[j]) do
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arg[i] = arg[j]
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arg[j] = nil
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i = i+1
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j = j+1
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end
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local tile_, errmsg = B.loadarts(artfns)
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if (tile_ == nil) then
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printf("%s", errmsg)
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return 2
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end
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tile = tile_ -- set 'tile' file-scope var
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end
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local table_default0_mt = {
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__index = function(tab, idx)
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if (rawget(tab, idx)==nil) then
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return 0
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end
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return rawget(tab, idx)
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end
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}
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local sector, wall, sprite
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function success(map, fn)
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-- set file-scope vars for convenience
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sector = map.sector
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wall = map.wall
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sprite = map.sprite
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-- counts of non-pow2 tiles, per tilenum
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local np2tile = setmetatable({}, table_default0_mt)
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-- walls/overwall indices with non-pow2 tiles, [walidx]=true
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local np2wall = {}
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-- [i]=wallidx
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local np2walls = {}
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local badoverpicnum = false
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for i=0,map.numsectors-1 do
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local startwall = sector[i].wallptr
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local endwall = startwall+sector[i].wallnum-1
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for w=startwall,endwall do
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for n=1,2 do
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local pic, ysiz
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if (wall[w].nextwall < 0) then
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-- We don't care for white walls
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elseif (n==1) then
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pic = wall[w].picnum
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ysiz = tile.sizy[pic]
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else
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pic = wall[w].overpicnum
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if (pic < 0 or pic > 30720) then -- MAXTILES
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badoverpicnum = true
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else
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ysiz = tile.sizy[pic]
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if (bit.band(wall[w].cstat, 16+32)==0) then
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-- we don't care about non-masked/1-way walls
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ysiz = 0
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end
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end
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end
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if (ysiz~=nil and ysiz > 0 and bit.band(ysiz, bit.bnot(ysiz-1))~=ysiz) then
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-- non-pow2 ysize
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np2tile[pic] = np2tile[pic]+1
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if (not np2wall[w]) then
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np2wall[w] = true
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np2walls[#np2walls+1] = w
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end
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end
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end
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end
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end
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-- report our findings
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-- sort in wall index order
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table.sort(np2walls)
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printf("--- %s:", fn)
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--[[
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printf(" Walls:")
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for i=1,#np2walls do
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printf(" %d", np2walls[i])
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end
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printf("")
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--]]
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printf(" %d red walls with non-pow2 ysize tiles", #np2walls)
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if (badoverpicnum) then
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printf(" (some red walls have out-of-bounds overpicnums)")
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end
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local np2tiles = {}
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for tilenum,_ in pairs(np2tile) do
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np2tiles[#np2tiles+1] = tilenum
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end
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table.sort(np2tiles)
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printf(" Tiles:")
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for i=1,#np2tiles do
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printf(" %d", np2tiles[i])
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end
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printf("")
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end
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