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https://github.com/ZDoom/Raze.git
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e30dc82676
* moving polymost_voxdraw into polymost.cpp. * consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder. * integrate Blood's voxel init code into the main function. * some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#ifndef polymost_h_
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# define polymost_h_
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#include "mdsprite.h"
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extern tspritetype pm_tsprite[MAXSPRITESONSCREEN];
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extern int pm_spritesortcnt;
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extern int pm_smoothratio;
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namespace Polymost
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{
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extern float gtang;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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extern void Polymost_prepare_loadboard(void);
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//void phex(char v, char *s);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t uniqid);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fixed_t daang, fixed_t dahoriz, int16_t mirrorWall);
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void polymost_completeMirror();
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void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype);
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void polymost_deletesprite(int num);
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int32_t polymost_maskWallHasTranslucency(walltype const * const wall);
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int32_t polymost_spriteHasTranslucency(spritetype const * const tspr);
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void polymost_glreset(void);
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void polymost_scansector(int32_t sectnum);
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extern float curpolygonoffset;
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}
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void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fixed_t daang, fixed_t dahoriz, int16_t dawall,
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int32_t* tposx, int32_t* tposy, fixed_t* tang);
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void renderCompleteMirror(void);
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int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fixed_t daang, fixed_t dahoriz, int16_t dacursectnum);
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void renderDrawMasks(void);
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// PLAG: line utility functions
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typedef struct s_equation
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{
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float a, b, c;
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} _equation;
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void renderSetRollAngle(float rolla);
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// these are defined in engine.cpp.
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extern int16_t globalpicnum;
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extern float fcosglobalang, fsinglobalang;
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extern float fydimen, fviewingrange;
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extern int32_t viewingrangerecip;
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// Flags of the <dameth> argument of various functions
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enum {
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DAMETH_NOMASK = 0,
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DAMETH_MASK = 1,
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DAMETH_TRANS1 = 2,
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DAMETH_TRANS2 = 3,
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DAMETH_MASKPROPS = 3,
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DAMETH_CLAMPED = 4,
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DAMETH_MODEL = 8,
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DAMETH_SKY = 16,
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DAMETH_WALL = 32, // signals a texture for a wall (for r_npotwallmode)
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// used internally by polymost_domost
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DAMETH_BACKFACECULL = -1,
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};
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#endif
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