raze/source/build/include
Christoph Oelckers e9ab48aa93 Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
#	source/core/gameinput.h
2021-04-11 11:32:31 +02:00
..
build.h Merge commit 'a5ed7ba8a3eb26d3e3aa46bc87044608eacba57f' into whaven 2021-04-10 17:00:43 +02:00
buildtypes.h Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven 2021-04-11 11:32:31 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - replaced 'static FORCE_INLINE' globally with 'inline'. 2021-03-24 21:43:36 +01:00
mdsprite.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h Merge branch 'master' into newrenderer2 2021-04-09 19:57:56 +02:00