raze/source/games/duke/src/actors_lava.cpp
2021-11-29 00:56:17 +01:00

662 lines
14 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "serializer.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
static int torchcnt;
static int jaildoorcnt;
static int minecartcnt;
static int lightnincnt;
static int torchsector[64];
static short torchsectorshade[64];
static short torchtype[64];
static short jaildoorsound[32];
static int jaildoordrag[32];
static int jaildoorspeed[32];
static short jaildoorsecthtag[32];
static int jaildoordist[32];
static short jaildoordir[32];
static short jaildooropen[32];
static int jaildoorsect[32];
static short minecartdir[16];
static int minecartspeed[16];
static int minecartchildsect[16];
static short minecartsound[16];
static int minecartdist[16];
static int minecartdrag[16];
static short minecartopen[16];
static int minecartsect[16];
static int lightninsector[64];
static short lightninsectorshade[64];
static uint8_t brightness;
static int thunderflash;
static int thundertime;
static int winderflash;
static int windertime;
void lava_cleararrays()
{
jaildoorcnt = 0;
minecartcnt = 0;
torchcnt = 0;
lightnincnt = 0;
}
void lava_serialize(FSerializer& arc)
{
arc("torchcnt", torchcnt)
("jaildoorcnt", jaildoorcnt)
("minecartcnt", minecartcnt)
("lightnincnt", lightnincnt);
if (torchcnt)
arc.Array("torchsector", torchsector, torchcnt)
.Array("torchsectorshade", torchsectorshade, torchcnt)
.Array("torchtype", torchtype, torchcnt);
if (jaildoorcnt)
arc.Array("jaildoorsound", jaildoorsound, jaildoorcnt)
.Array("jaildoordrag", jaildoordrag, jaildoorcnt)
.Array("jaildoorspeed", jaildoorspeed, jaildoorcnt)
.Array("jaildoorsecthtag", jaildoorsecthtag, jaildoorcnt)
.Array("jaildoordist", jaildoordist, jaildoorcnt)
.Array("jaildoordir", jaildoordir, jaildoorcnt)
.Array("jaildooropen", jaildooropen, jaildoorcnt)
.Array("jaildoorsect", jaildoorsect, jaildoorcnt);
if (minecartcnt)
arc.Array("minecartdir", minecartdir, minecartcnt)
.Array("minecartspeed", minecartspeed, minecartcnt)
.Array("minecartchildsect", minecartchildsect, minecartcnt)
.Array("minecartsound", minecartsound, minecartcnt)
.Array("minecartdist", minecartdist, minecartcnt)
.Array("minecartdrag", minecartdrag, minecartcnt)
.Array("minecartopen", minecartopen, minecartcnt)
.Array("minecartsect", minecartsect, minecartcnt);
if (lightnincnt)
arc.Array("lightninsector", lightninsector, lightnincnt)
.Array("lightninsectorshade", lightninsectorshade, lightnincnt);
arc("brightness", brightness)
("thunderflash", thunderflash)
("thundertime", thundertime)
("winderflash", winderflash)
("windertime", windertime);
}
void addtorch(spritetype* s)
{
if (torchcnt >= 64)
I_Error("Too many torch effects");
torchsector[torchcnt] = s->sectnum;
torchsectorshade[torchcnt] = s->sector()->floorshade;
torchtype[torchcnt] = s->lotag;
torchcnt++;
}
void addlightning(spritetype* s)
{
if (lightnincnt >= 64)
I_Error("Too many lightnin effects");
lightninsector[lightnincnt] = s->sectnum;
lightninsectorshade[lightnincnt] = s->sector()->floorshade;
lightnincnt++;
}
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int j)
{
if (jaildoorcnt >= 32)
I_Error("Too many jaildoor sectors");
if (jlt != 10 && jlt != 20 && jlt != 30 && jlt != 40)
{
Printf(PRINT_HIGH, "Bad direction %d for jail door with tag %d\n", jlt, iht);
return; // wouldn't work so let's skip it.
}
jaildoordist[jaildoorcnt] = p1;
jaildoorspeed[jaildoorcnt] = p2;
jaildoorsecthtag[jaildoorcnt] = iht;
jaildoorsect[jaildoorcnt] = j;
jaildoordrag[jaildoorcnt] = 0;
jaildooropen[jaildoorcnt] = 0;
jaildoordir[jaildoorcnt] = jlt;
jaildoorsound[jaildoorcnt] = p3;
jaildoorcnt++;
}
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum)
{
if (minecartcnt >= 16)
I_Error("Too many minecart sectors");
minecartdist[minecartcnt] = p1;
minecartspeed[minecartcnt] = p2;
minecartsect[minecartcnt] = i;
minecartdir[minecartcnt] = sector[i].hitag;
minecartdrag[minecartcnt] = p1;
minecartopen[minecartcnt] = 1;
minecartsound[minecartcnt] = p3;
minecartchildsect[minecartcnt] = childsectnum;
minecartcnt++;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dotorch(void)
{
int ds;
int j;
uint8_t shade;
ds = krand()&8;
for (int i = 0; i < torchcnt; i++)
{
auto sect = &sector[torchsector[i]];
shade = torchsectorshade[i] - ds;
switch (torchtype[i])
{
case 0:
sect->floorshade = shade;
sect->ceilingshade = shade;
break;
case 1:
sect->ceilingshade = shade;
break;
case 2:
sect->floorshade = shade;
break;
case 4:
sect->ceilingshade = shade;
break;
case 5:
sect->floorshade = shade;
break;
}
for (auto& wal : wallsofsector(sect))
{
if (wal.lotag != 1)
{
switch (torchtype[i])
{
case 0:
wal.shade = shade;
break;
case 1:
wal.shade = shade;
break;
case 2:
wal.shade = shade;
break;
case 3:
wal.shade = shade;
break;
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dojaildoor(void)
{
for (int i = 0; i < jaildoorcnt; i++)
{
int speed;
auto sectp = &sector[jaildoorsect[i]];
if (numplayers > 2)
speed = jaildoorspeed[i];
else
speed = jaildoorspeed[i];
if (speed < 2)
speed = 2;
if (jaildooropen[i] == 1)
{
jaildoordrag[i] -= speed;
if (jaildoordrag[i] <= 0)
{
jaildoordrag[i] = 0;
jaildooropen[i] = 2;
switch (jaildoordir[i])
{
case 10:
jaildoordir[i] = 30;
break;
case 20:
jaildoordir[i] = 40;
break;
case 30:
jaildoordir[i] = 10;
break;
case 40:
jaildoordir[i] = 20;
break;
}
}
else
{
for (auto& wal : wallsofsector(sectp))
{
int x = wal.x;
int y = wal.y;
switch (jaildoordir[i])
{
case 10:
y += speed;
break;
case 20:
x -= speed;
break;
case 30:
y -= speed;
break;
case 40:
x += speed;
break;
}
dragpoint(&wal, x, y);
}
}
}
if (jaildooropen[i] == 3)
{
jaildoordrag[i] -= speed;
if (jaildoordrag[i] <= 0)
{
jaildoordrag[i] = 0;
jaildooropen[i] = 0;
switch (jaildoordir[i])
{
case 10:
jaildoordir[i] = 30;
break;
case 20:
jaildoordir[i] = 40;
break;
case 30:
jaildoordir[i] = 10;
break;
case 40:
jaildoordir[i] = 20;
break;
}
}
else
{
for (auto& wal : wallsofsector(sectp))
{
int x, y;
switch (jaildoordir[i])
{
default: // make case of bad parameters well defined.
x = wal.x;
y = wal.y;
break;
case 10:
x = wal.x;
y = wal.y + speed;
break;
case 20:
x = wal.x - speed;
y = wal.y;
break;
case 30:
x = wal.x;
y = wal.y - speed;
break;
case 40:
x = wal.x + speed;
y = wal.y;
break;
}
dragpoint(&wal, x, y);
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveminecart(void)
{
int i;
int j;
int csect;
int startwall;
int endwall;
int speed;
int y;
int x;
int cx;
int cy;
int max_x;
int min_y;
int max_y;
int min_x;
for (i = 0; i < minecartcnt; i++)
{
auto sectp = &sector[minecartsect[i]];
speed = minecartspeed[i];
if (speed < 2)
speed = 2;
if (minecartopen[i] == 1)
{
minecartdrag[i] -= speed;
if (minecartdrag[i] <= 0)
{
minecartdrag[i] = minecartdist[i];
minecartopen[i] = 2;
switch (minecartdir[i])
{
case 10:
minecartdir[i] = 30;
break;
case 20:
minecartdir[i] = 40;
break;
case 30:
minecartdir[i] = 10;
break;
case 40:
minecartdir[i] = 20;
break;
}
}
else
{
for (auto& wal : wallsofsector(sectp))
{
switch (minecartdir[i])
{
default: // make case of bad parameters well defined.
x = wal.x;
y = wal.y;
break;
case 10:
x = wal.x;
y = wal.y + speed;
break;
case 20:
x = wal.x - speed;
y = wal.y;
break;
case 30:
x = wal.x;
y = wal.y - speed;
break;
case 40:
x = wal.x + speed;
y = wal.y;
break;
}
dragpoint(&wal, x, y);
}
}
}
if (minecartopen[i] == 2)
{
minecartdrag[i] -= speed;
if (minecartdrag[i] <= 0)
{
minecartdrag[i] = minecartdist[i];
minecartopen[i] = 1;
switch (minecartdir[i])
{
case 10:
minecartdir[i] = 30;
break;
case 20:
minecartdir[i] = 40;
break;
case 30:
minecartdir[i] = 10;
break;
case 40:
minecartdir[i] = 20;
break;
}
}
else
{
for (auto& wal : wallsofsector(sectp))
{
switch (minecartdir[i])
{
default: // make case of bad parameters well defined.
x = wal.x;
y = wal.y;
break;
case 10:
x = wal.x;
y = wal.y + speed;
break;
case 20:
x = wal.x - speed;
y = wal.y;
break;
case 30:
x = wal.x;
y = wal.y - speed;
break;
case 40:
x = wal.x + speed;
y = wal.y;
break;
}
dragpoint(&wal, x, y);
}
}
}
csect = minecartchildsect[i];
max_x = max_y = -0x20000;
min_x = min_y = 0x20000;
for (auto& wal : wallsofsector(csect))
{
x = wal.x;
y = wal.y;
if (x > max_x)
max_x = x;
if (y > max_y)
max_y = y;
if (x < min_x)
min_x = x;
if (y < min_y)
min_y = y;
}
cx = (max_x + min_x) >> 1;
cy = (max_y + min_y) >> 1;
DukeSectIterator it(csect);
while (auto a2 = it.Next())
{
auto sj = a2->s;
if (badguy(sj))
setsprite(a2, cx, cy, sj->z);
}
}
}
void operatejaildoors(int hitag)
{
for (int i = 0; i < jaildoorcnt; i++)
{
if (jaildoorsecthtag[i] == hitag)
{
if (jaildooropen[i] == 0)
{
jaildooropen[i] = 1;
jaildoordrag[i] = jaildoordist[i];
if (!isRRRA() || jaildoorsound[i] != 0)
S_PlayActorSound(jaildoorsound[i], ps[screenpeek].GetActor());
}
if (jaildooropen[i] == 2)
{
jaildooropen[i] = 3;
jaildoordrag[i] = jaildoordist[i];
if (!isRRRA() || jaildoorsound[i] != 0)
S_PlayActorSound(jaildoorsound[i], ps[screenpeek].GetActor());
}
}
}
}
void thunder(void)
{
struct player_struct* p;
int r1, r2;
int startwall, endwall, i = 0, j;
uint8_t shade;
p = &ps[screenpeek];
if (!thunderflash)
{
if (testgotpic(RRTILE2577, true))
{
g_visibility = 256; // this is an engine variable
if (krand() > 65000)
{
thunderflash = 1;
thundertime = 256;
S_PlaySound(351 + (rand() % 3));
}
}
else
{
g_visibility = p->visibility;
brightness = ud.brightness >> 2;
}
}
else
{
thundertime -= 4;
if (thundertime < 0)
{
thunderflash = 0;
brightness = ud.brightness >> 2;
thunder_brightness = brightness;
g_visibility = p->visibility;
}
}
if (!winderflash)
{
if (testgotpic(RRTILE2562, true))
{
if (krand() > 65000)
{
winderflash = 1;
windertime = 128;
S_PlaySound(351 + (rand() % 3));
}
}
}
else
{
windertime -= 4;
if (windertime < 0)
{
winderflash = 0;
for (i = 0; i < lightnincnt; i++)
{
auto sectp = &sector[lightninsector[i]];
sectp->floorshade = (int8_t)lightninsectorshade[i];
sectp->ceilingshade = (int8_t)lightninsectorshade[i];
for (auto& wal : wallsofsector(sectp))
wal.shade = (int8_t)lightninsectorshade[i];
}
}
}
if (thunderflash == 1)
{
r1 = krand() & 4;
brightness += r1;
switch (r1)
{
case 0:
g_visibility = 2048;
break;
case 1:
g_visibility = 1024;
break;
case 2:
g_visibility = 512;
break;
case 3:
g_visibility = 256;
break;
default:
g_visibility = 4096;
break;
}
if (brightness > 8)
brightness = 0;
thunder_brightness = brightness;
}
if (winderflash == 1)
{
r2 = krand() & 8;
shade = torchsectorshade[i] + r2;
for (i = 0; i < lightnincnt; i++)
{
auto sectp = &sector[lightninsector[i]];
sectp->floorshade = lightninsectorshade[i] - shade;
sectp->ceilingshade = lightninsectorshade[i] - shade;
for (auto& wal : wallsofsector(sectp))
wal.shade = lightninsectorshade[i] - shade;
}
}
}
END_DUKE_NS