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e84c8379d9
* Set `PF2_INPUT_CAN_TURN` explicitly where `DoPlayerTurn()` would have been done within the original game. * Uplift the turn 180 code to full Q16.16. * Eliminate stupid input scaling so input matches that provided by the input device. * Ticrate angle adjustments outside of the player's control still to be uplifted. |
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src | ||
CMakeLists.txt |