raze/source/common/audio/sound
Christoph Oelckers b8fd41a58f Merge master into whaven
# Conflicts:
#	source/core/gamecontrol.h
2021-03-15 10:42:59 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
s_reverbedit.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
s_sound.cpp Merge branch 'master' into whaven 2021-02-27 00:22:04 +01:00
s_soundinternal.h Merge master into whaven 2021-03-15 10:42:59 +01:00