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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Instead of later in P_ProcessInput(). This fixes one drawrooms() call in between where the sectnum is the camera's, but the position the player's, which can lead to a slow "outer view" render in Polymer. git-svn-id: https://svn.eduke32.com/eduke32@3142 1a8010ca-5511-0410-912e-c29ae57300e0 |
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