raze/source/games/duke/src
2022-10-27 16:55:53 +02:00
..
actors.cpp - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
actors_d.cpp - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
actors_lava.cpp - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
actors_r.cpp - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
animatesprites_d.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
animatesprites_r.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
bowling.cpp - remaining add_int_ang calls. 2022-10-22 11:33:15 +02:00
ccmds.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
cheats.cpp - restore Duke's cheats. 2022-10-24 23:30:09 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - refactor animatesprites API 2022-10-22 12:09:54 +02:00
duke3d.h - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
dukeactor.h - floatified movesprite_ex 2022-10-21 00:00:04 +02:00
flags_d.cpp - floatified aim() 2022-10-22 09:34:14 +02:00
flags_r.cpp - removed int_playerheight 2022-10-22 11:33:14 +02:00
funct.h - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
game.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
game_misc.cpp - trivial changes 2022-10-22 09:34:14 +02:00
gamedef.cpp - removed int_playerheight 2022-10-22 11:33:14 +02:00
gameexec.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
gameloop.cpp - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
global.h - removed int_playerheight 2022-10-22 11:33:14 +02:00
hudweapon_d.cpp - Duke: Move Duke-exclusive code from PlayerHorizon struct into displayweapon_d() and clamp tangent to handle high pitches. 2022-10-25 07:07:15 +02:00
hudweapon_r.cpp - second part of final bsin replacement. 2022-10-22 12:09:54 +02:00
inlines.h - eliminated int_xvel 2022-10-22 11:33:16 +02:00
input.cpp - Remove all remaining uses of fixedhoriz::asbuild(). 2022-10-25 07:06:55 +02:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - floatified RR noise code. 2022-10-22 09:34:14 +02:00
player.cpp - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
player_d.cpp - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
player_r.cpp - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
player_w.cpp - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
prediction.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap_d.cpp - floatified exit position. 2022-10-20 23:08:55 +02:00
premap_r.cpp - floatified exit position. 2022-10-20 23:08:55 +02:00
render.cpp - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
savegame.cpp - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectors.cpp - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
sectors_d.cpp - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
sectors_r.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
sounds.h - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
spawn.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
spawn_d.cpp - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
spawn_r.cpp - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
types.h - replaced getposfromactor 2022-10-22 12:09:54 +02:00
vmexports.cpp - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00