.. |
actors.cpp
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
actors_d.cpp
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
actors_lava.cpp
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
actors_r.cpp
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
animatesprites_d.cpp
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
animatesprites_r.cpp
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
bowling.cpp
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- remaining add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
ccmds.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
cheats.cpp
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- restore Duke's cheats.
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2022-10-24 23:30:09 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- refactor animatesprites API
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2022-10-22 12:09:54 +02:00 |
duke3d.h
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
dukeactor.h
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
flags_d.cpp
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- floatified aim()
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2022-10-22 09:34:14 +02:00 |
flags_r.cpp
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- removed int_playerheight
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2022-10-22 11:33:14 +02:00 |
funct.h
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- floatify all 3 operateweapon functions.
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2022-10-22 12:09:44 +02:00 |
game.cpp
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
game_misc.cpp
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- trivial changes
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2022-10-22 09:34:14 +02:00 |
gamedef.cpp
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- removed int_playerheight
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2022-10-22 11:33:14 +02:00 |
gameexec.cpp
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
gameloop.cpp
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- Duke: Floatify displayrooms() and flatten smoothratio back out to float.
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2022-10-16 10:59:04 +02:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
global.cpp
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- unlimited the number of active animations, also fixed a few bugs.
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2022-10-20 23:08:54 +02:00 |
global.h
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- removed int_playerheight
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2022-10-22 11:33:14 +02:00 |
hudweapon_d.cpp
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- Duke: Move Duke-exclusive code from PlayerHorizon struct into displayweapon_d() and clamp tangent to handle high pitches.
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2022-10-25 07:07:15 +02:00 |
hudweapon_r.cpp
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- second part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
inlines.h
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
input.cpp
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
namelist_d.h
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
namelist_r.h
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- cleaned up and floatified the jaildoor code
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2022-02-15 22:18:25 +01:00 |
names.h
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
player.cpp
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
player_d.cpp
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
player_r.cpp
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
player_w.cpp
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
prediction.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap_d.cpp
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
premap_r.cpp
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
render.cpp
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
savegame.cpp
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
sectors.cpp
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
sectors_d.cpp
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
sectors_r.cpp
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- floatified Duke's sound frontend
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2022-10-22 09:34:14 +02:00 |
sounds.h
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- floatified Duke's sound frontend
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2022-10-22 09:34:14 +02:00 |
spawn.cpp
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
spawn_d.cpp
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
spawn_r.cpp
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
types.h
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- replaced getposfromactor
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2022-10-22 12:09:54 +02:00 |
vmexports.cpp
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
vmiterators.cpp
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- added script exports for Duke's main structures.
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2022-02-21 00:19:26 +01:00 |