mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 05:11:07 +00:00
aa54d3af10
LZMA update plus several ZScript improvements.
889 lines
25 KiB
C++
889 lines
25 KiB
C++
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#include "i_mainwindow.h"
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#include "resource.h"
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#include "startupinfo.h"
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#include "gstrings.h"
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#include "palentry.h"
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#include "st_start.h"
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#include "i_input.h"
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#include "version.h"
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#include "utf8.h"
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#include "v_font.h"
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#include "i_net.h"
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#include "engineerrors.h"
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#include <richedit.h>
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#include <shellapi.h>
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#include <commctrl.h>
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#ifdef _M_X64
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#define X64 " 64-bit"
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#elif _M_ARM64
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#define X64 " ARM-64"
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#else
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#define X64 ""
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#endif
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MainWindow mainwindow;
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void MainWindow::Create(const FString& caption, int x, int y, int width, int height)
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{
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static const WCHAR WinClassName[] = L"MainWindow";
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HINSTANCE hInstance = GetModuleHandle(0);
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WNDCLASS WndClass;
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WndClass.style = 0;
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WndClass.lpfnWndProc = LConProc;
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WndClass.cbClsExtra = 0;
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WndClass.cbWndExtra = 0;
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WndClass.hInstance = hInstance;
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WndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
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WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
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WndClass.hbrBackground = NULL;
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WndClass.lpszMenuName = NULL;
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WndClass.lpszClassName = WinClassName;
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/* register this new class with Windows */
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if (!RegisterClass((LPWNDCLASS)&WndClass))
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{
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MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION | MB_OK);
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exit(-1);
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}
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std::wstring wcaption = caption.WideString();
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Window = CreateWindowExW(
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WS_EX_APPWINDOW,
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WinClassName,
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wcaption.c_str(),
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WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
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x, y, width, height,
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(HWND)NULL,
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(HMENU)NULL,
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hInstance,
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NULL);
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if (!Window)
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{
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MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION | MB_OK);
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exit(-1);
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}
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}
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void MainWindow::HideGameTitleWindow()
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{
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if (GameTitleWindow != 0)
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{
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DestroyWindow(GameTitleWindow);
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GameTitleWindow = 0;
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}
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}
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int MainWindow::GetGameTitleWindowHeight()
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{
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if (GameTitleWindow != 0)
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{
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RECT rect;
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GetClientRect(GameTitleWindow, &rect);
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return rect.bottom;
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}
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else
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{
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return 0;
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}
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}
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// Sets the main WndProc, hides all the child windows, and starts up in-game input.
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void MainWindow::ShowGameView()
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{
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if (GetWindowLongPtr(Window, GWLP_USERDATA) == 0)
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{
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SetWindowLongPtr(Window, GWLP_USERDATA, 1);
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SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)WndProc);
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ShowWindow(ConWindow, SW_HIDE);
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ShowWindow(ProgressBar, SW_HIDE);
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ConWindowHidden = true;
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ShowWindow(GameTitleWindow, SW_HIDE);
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I_InitInput(Window);
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}
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}
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// Returns the main window to its startup state.
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void MainWindow::RestoreConView()
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{
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HDC screenDC = GetDC(0);
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int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
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ReleaseDC(0, screenDC);
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int width = (512 * dpi + 96 / 2) / 96;
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int height = (384 * dpi + 96 / 2) / 96;
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// Make sure the window has a frame in case it was fullscreened.
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SetWindowLongPtr(Window, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
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if (GetWindowLong(Window, GWL_EXSTYLE) & WS_EX_TOPMOST)
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{
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SetWindowPos(Window, HWND_BOTTOM, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE);
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SetWindowPos(Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE);
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}
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else
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{
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SetWindowPos(Window, NULL, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER);
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}
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SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)LConProc);
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ShowWindow(ConWindow, SW_SHOW);
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ConWindowHidden = false;
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ShowWindow(GameTitleWindow, SW_SHOW);
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I_ShutdownInput(); // Make sure the mouse pointer is available.
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// Make sure the progress bar isn't visible.
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DeleteStartupScreen();
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FlushBufferedConsoleStuff();
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}
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// Shows an error message, preferably in the main window, but it can use a normal message box too.
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void MainWindow::ShowErrorPane(const char* text)
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{
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auto widetext = WideString(text);
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if (Window == nullptr || ConWindow == nullptr)
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{
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if (text != NULL)
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{
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FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
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MessageBoxW(Window, widetext.c_str(),caption.WideString().c_str(), MB_OK | MB_ICONSTOP | MB_TASKMODAL);
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}
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return;
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}
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if (StartWindow != NULL) // Ensure that the network pane is hidden.
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{
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I_NetDone();
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}
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if (text != NULL)
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{
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FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
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auto wcaption = caption.WideString();
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SetWindowTextW(Window, wcaption.c_str());
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ErrorIcon = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, GetModuleHandle(0), NULL);
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if (ErrorIcon != NULL)
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{
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SetWindowLong(ErrorIcon, GWL_ID, IDC_ICONPIC);
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}
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}
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ErrorPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL);
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if (text != NULL)
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{
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CHARRANGE end;
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CHARFORMAT2 oldformat, newformat;
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PARAFORMAT2 paraformat;
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// Append the error message to the log.
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end.cpMax = end.cpMin = GetWindowTextLength(ConWindow);
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SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&end);
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// Remember current charformat.
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oldformat.cbSize = sizeof(oldformat);
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SendMessage(ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
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// Use bigger font and standout colors.
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newformat.cbSize = sizeof(newformat);
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newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE;
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newformat.dwEffects = CFE_BOLD;
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newformat.yHeight = oldformat.yHeight * 5 / 4;
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newformat.crTextColor = RGB(255, 170, 170);
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SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat);
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// Indent the rest of the text to make the error message stand out a little more.
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paraformat.cbSize = sizeof(paraformat);
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paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT;
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paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120;
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SendMessage(ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)¶format);
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SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"\n");
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// Find out where the error lines start for the error icon display control.
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SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&end);
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ErrorIconChar = end.cpMax;
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// Now start adding the actual error message.
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SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"Execution could not continue.\n\n");
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// Restore old charformat but with light yellow text.
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oldformat.crTextColor = RGB(255, 255, 170);
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SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
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// Add the error text.
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SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)widetext.c_str());
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// Make sure the error text is not scrolled below the window.
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SendMessage(ConWindow, EM_LINESCROLL, 0, SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0));
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// The above line scrolled everything off the screen, so pretend to move the scroll
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// bar thumb, which clamps to not show any extra lines if it doesn't need to.
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SendMessage(ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
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}
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BOOL bRet;
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MSG msg;
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while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
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{
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if (bRet == -1)
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{
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MessageBoxW(Window, widetext.c_str(), WGAMENAME " Fatal Error", MB_OK | MB_ICONSTOP | MB_TASKMODAL);
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return;
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}
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else if (!IsDialogMessage(ErrorPane, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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void MainWindow::ShowProgressBar(int maxpos)
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{
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if (ProgressBar == 0)
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ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, 0, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 0, 0, 0, 0, Window, 0, GetModuleHandle(0), 0);
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SendMessage(ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos));
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LayoutMainWindow(Window, 0);
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}
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void MainWindow::HideProgressBar()
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{
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if (ProgressBar != 0)
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{
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DestroyWindow(ProgressBar);
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ProgressBar = 0;
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LayoutMainWindow(Window, 0);
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}
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}
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void MainWindow::SetProgressPos(int pos)
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{
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if (ProgressBar != 0)
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SendMessage(ProgressBar, PBM_SETPOS, pos, 0);
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}
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// DialogProc for the network startup pane. It just waits for somebody to click a button, and the only button available is the abort one.
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static INT_PTR CALLBACK NetStartPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
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{
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PostMessage(hDlg, WM_COMMAND, 1337, 1337);
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return TRUE;
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}
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return FALSE;
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}
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void MainWindow::ShowNetStartPane(const char* message, int maxpos)
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{
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// Create the dialog child window
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if (NetStartPane == NULL)
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{
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NetStartPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0);
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if (ProgressBar != 0)
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{
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DestroyWindow(ProgressBar);
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ProgressBar = 0;
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}
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RECT winrect;
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GetWindowRect(Window, &winrect);
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SetWindowPos(Window, NULL, 0, 0,
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winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane(NetStartPane, 0),
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SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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LayoutMainWindow(Window, NULL);
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SetFocus(NetStartPane);
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}
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// Set the message text
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std::wstring wmessage = WideString(message);
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SetDlgItemTextW(NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str());
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// Set the progress bar range
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NetStartMaxPos = maxpos;
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HWND ctl = GetDlgItem(NetStartPane, IDC_NETSTARTPROGRESS);
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if (maxpos == 0)
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{
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SendMessage(ctl, PBM_SETMARQUEE, TRUE, 100);
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SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) | PBS_MARQUEE);
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SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L"");
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}
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else
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{
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SendMessage(ctl, PBM_SETMARQUEE, FALSE, 0);
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SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) & (~PBS_MARQUEE));
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SendMessage(ctl, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos));
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if (maxpos == 1)
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{
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SendMessage(ctl, PBM_SETPOS, 1, 0);
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SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L"");
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}
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}
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}
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void MainWindow::HideNetStartPane()
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{
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if (NetStartPane != 0)
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{
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DestroyWindow(NetStartPane);
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NetStartPane = 0;
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LayoutMainWindow(Window, 0);
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}
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}
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void MainWindow::SetNetStartProgress(int pos)
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{
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if (NetStartPane != 0 && NetStartMaxPos > 1)
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{
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char buf[16];
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mysnprintf(buf, sizeof(buf), "%d/%d", pos, NetStartMaxPos);
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SetDlgItemTextA(NetStartPane, IDC_NETSTARTCOUNT, buf);
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SendDlgItemMessage(NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, min(pos, NetStartMaxPos), 0);
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}
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}
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bool MainWindow::RunMessageLoop(bool (*timer_callback)(void*), void* userdata)
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{
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BOOL bRet;
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MSG msg;
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if (SetTimer(Window, 1337, 500, NULL) == 0)
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{
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I_FatalError("Could not set network synchronization timer.");
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}
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while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
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{
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if (bRet == -1)
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{
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KillTimer(Window, 1337);
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return false;
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}
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else
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{
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// This must be outside the window function so that the exception does not cross DLL boundaries.
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if (msg.message == WM_COMMAND && msg.wParam == 1337 && msg.lParam == 1337)
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{
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throw CExitEvent(0);
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}
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if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337)
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{
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if (timer_callback(userdata))
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{
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KillTimer(Window, 1337);
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return true;
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}
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}
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if (!IsDialogMessage(NetStartPane, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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KillTimer(Window, 1337);
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return false;
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}
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void MainWindow::UpdateLayout()
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{
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LayoutMainWindow(Window, 0);
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}
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// Lays out the main window with the game title and log controls and possibly the error pane and progress bar.
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void MainWindow::LayoutMainWindow(HWND hWnd, HWND pane)
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{
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RECT rect;
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int errorpaneheight = 0;
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int bannerheight = 0;
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int progressheight = 0;
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int netpaneheight = 0;
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int leftside = 0;
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int w, h;
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GetClientRect(hWnd, &rect);
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w = rect.right;
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h = rect.bottom;
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if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
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{
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bannerheight = GameTitleFontHeight + 5;
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MoveWindow(GameTitleWindow, 0, 0, w, bannerheight, TRUE);
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InvalidateRect(GameTitleWindow, NULL, FALSE);
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}
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if (ProgressBar != NULL)
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{
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// Base the height of the progress bar on the height of a scroll bar
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// arrow, just as in the progress bar example.
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progressheight = GetSystemMetrics(SM_CYVSCROLL);
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MoveWindow(ProgressBar, 0, h - progressheight, w, progressheight, TRUE);
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}
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if (NetStartPane != NULL)
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{
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netpaneheight = LayoutNetStartPane(NetStartPane, w);
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SetWindowPos(NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW);
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}
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if (pane != NULL)
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{
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errorpaneheight = LayoutErrorPane(pane, w);
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SetWindowPos(pane, HWND_TOP, 0, h - progressheight - netpaneheight - errorpaneheight, w, errorpaneheight, 0);
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}
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if (ErrorIcon != NULL)
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{
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leftside = GetSystemMetrics(SM_CXICON) + 6;
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MoveWindow(ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
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}
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// The log window uses whatever space is left.
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MoveWindow(ConWindow, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
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}
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// Lays out the error pane to the desired width, returning the required height.
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int MainWindow::LayoutErrorPane(HWND pane, int w)
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{
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HWND ctl, ctl_two;
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RECT rectc, rectc_two;
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// Right-align the Quit button.
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ctl = GetDlgItem(pane, IDOK);
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GetClientRect(ctl, &rectc); // Find out how big it is.
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MoveWindow(ctl, w - rectc.right - 1, 1, rectc.right, rectc.bottom, TRUE);
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// Second-right-align the Restart button
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ctl_two = GetDlgItem(pane, IDC_BUTTON1);
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GetClientRect(ctl_two, &rectc_two); // Find out how big it is.
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MoveWindow(ctl_two, w - rectc.right - rectc_two.right - 2, 1, rectc.right, rectc.bottom, TRUE);
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InvalidateRect(ctl, NULL, TRUE);
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InvalidateRect(ctl_two, NULL, TRUE);
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// Return the needed height for this layout
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return rectc.bottom + 2;
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}
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// Lays out the network startup pane to the specified width, returning its required height.
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int MainWindow::LayoutNetStartPane(HWND pane, int w)
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{
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HWND ctl;
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RECT margin, rectc;
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int staticheight, barheight;
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// Determine margin sizes.
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SetRect(&margin, 7, 7, 0, 0);
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MapDialogRect(pane, &margin);
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// Stick the message text in the upper left corner.
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ctl = GetDlgItem(pane, IDC_NETSTARTMESSAGE);
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GetClientRect(ctl, &rectc);
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MoveWindow(ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
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// Stick the count text in the upper right corner.
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ctl = GetDlgItem(pane, IDC_NETSTARTCOUNT);
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GetClientRect(ctl, &rectc);
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MoveWindow(ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
|
|
staticheight = rectc.bottom;
|
|
|
|
// Stretch the progress bar to fill the entire width.
|
|
ctl = GetDlgItem(pane, IDC_NETSTARTPROGRESS);
|
|
barheight = GetSystemMetrics(SM_CYVSCROLL);
|
|
MoveWindow(ctl, margin.left, margin.top * 2 + staticheight, w - margin.left * 2, barheight, TRUE);
|
|
|
|
// Center the abort button underneath the progress bar.
|
|
ctl = GetDlgItem(pane, IDCANCEL);
|
|
GetClientRect(ctl, &rectc);
|
|
MoveWindow(ctl, (w - rectc.right) / 2, margin.top * 3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE);
|
|
|
|
return margin.top * 4 + staticheight + barheight + rectc.bottom;
|
|
}
|
|
|
|
void MainWindow::CheckForRestart()
|
|
{
|
|
if (restartrequest)
|
|
{
|
|
HMODULE hModule = GetModuleHandleW(NULL);
|
|
WCHAR path[MAX_PATH];
|
|
GetModuleFileNameW(hModule, path, MAX_PATH);
|
|
ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL);
|
|
}
|
|
restartrequest = false;
|
|
}
|
|
|
|
// The main window's WndProc during startup. During gameplay, the WndProc in i_input.cpp is used instead.
|
|
LRESULT MainWindow::LConProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
return mainwindow.OnMessage(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
INT_PTR MainWindow::ErrorPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (msg)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Appear in the main window.
|
|
mainwindow.LayoutMainWindow(GetParent(hDlg), hDlg);
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
if (HIWORD(wParam) == BN_CLICKED)
|
|
{
|
|
if (LOWORD(wParam) == IDC_BUTTON1) // we pressed the restart button, so run GZDoom again
|
|
{
|
|
mainwindow.restartrequest = true;
|
|
}
|
|
PostQuitMessage(0);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
LRESULT MainWindow::OnMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (msg)
|
|
{
|
|
case WM_CREATE: return OnCreate(hWnd, msg, wParam, lParam);
|
|
case WM_SIZE: return OnSize(hWnd, msg, wParam, lParam);
|
|
case WM_DRAWITEM: return OnDrawItem(hWnd, msg, wParam, lParam);
|
|
case WM_COMMAND: return OnCommand(hWnd, msg, wParam, lParam);
|
|
case WM_CLOSE: return OnClose(hWnd, msg, wParam, lParam);
|
|
case WM_DESTROY: return OnDestroy(hWnd, msg, wParam, lParam);
|
|
default: return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
}
|
|
|
|
LRESULT MainWindow::OnCreate(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HWND view;
|
|
HDC hdc;
|
|
HGDIOBJ oldfont;
|
|
LOGFONT lf;
|
|
TEXTMETRIC tm;
|
|
CHARFORMAT2W format;
|
|
|
|
HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
|
|
|
|
// Create game title static control
|
|
memset(&lf, 0, sizeof(lf));
|
|
hdc = GetDC(hWnd);
|
|
lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72);
|
|
lf.lfCharSet = ANSI_CHARSET;
|
|
lf.lfWeight = FW_BOLD;
|
|
lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN;
|
|
wcscpy(lf.lfFaceName, L"Trebuchet MS");
|
|
GameTitleFont = CreateFontIndirect(&lf);
|
|
|
|
oldfont = SelectObject(hdc, GetStockObject(DEFAULT_GUI_FONT));
|
|
GetTextMetrics(hdc, &tm);
|
|
DefaultGUIFontHeight = tm.tmHeight;
|
|
if (GameTitleFont == NULL)
|
|
{
|
|
GameTitleFontHeight = DefaultGUIFontHeight;
|
|
}
|
|
else
|
|
{
|
|
SelectObject(hdc, GameTitleFont);
|
|
GetTextMetrics(hdc, &tm);
|
|
GameTitleFontHeight = tm.tmHeight;
|
|
}
|
|
SelectObject(hdc, oldfont);
|
|
|
|
// Create log read-only edit control
|
|
view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"RichEdit20W", nullptr,
|
|
WS_CHILD | WS_VISIBLE | WS_VSCROLL |
|
|
ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
|
|
0, 0, 0, 0,
|
|
hWnd, NULL, inst, NULL);
|
|
HRESULT hr;
|
|
hr = GetLastError();
|
|
if (view == NULL)
|
|
{
|
|
ReleaseDC(hWnd, hdc);
|
|
return -1;
|
|
}
|
|
SendMessage(view, EM_SETREADONLY, TRUE, 0);
|
|
SendMessage(view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE);
|
|
SendMessage(view, EM_SETBKGNDCOLOR, 0, RGB(70, 70, 70));
|
|
// Setup default font for the log.
|
|
//SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
|
|
format.cbSize = sizeof(format);
|
|
format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE | CFM_CHARSET;
|
|
format.dwEffects = 0;
|
|
format.yHeight = 200;
|
|
format.crTextColor = RGB(223, 223, 223);
|
|
format.bCharSet = ANSI_CHARSET;
|
|
format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH;
|
|
wcscpy(format.szFaceName, L"DejaVu Sans"); // At least I have it. :p
|
|
SendMessageW(view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format);
|
|
|
|
ConWindow = view;
|
|
ReleaseDC(hWnd, hdc);
|
|
|
|
view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, nullptr, inst, nullptr);
|
|
if (view == nullptr)
|
|
{
|
|
return -1;
|
|
}
|
|
SetWindowLong(view, GWL_ID, IDC_STATIC_TITLE);
|
|
GameTitleWindow = view;
|
|
|
|
return 0;
|
|
}
|
|
|
|
LRESULT MainWindow::OnSize(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
|
|
{
|
|
LayoutMainWindow(hWnd, ErrorPane);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
LRESULT MainWindow::OnDrawItem(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HGDIOBJ oldfont;
|
|
HBRUSH hbr;
|
|
DRAWITEMSTRUCT* drawitem;
|
|
RECT rect;
|
|
SIZE size;
|
|
|
|
// Draw title banner.
|
|
if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty())
|
|
{
|
|
const PalEntry* c;
|
|
|
|
// Draw the game title strip at the top of the window.
|
|
drawitem = (LPDRAWITEMSTRUCT)lParam;
|
|
|
|
// Draw the background.
|
|
rect = drawitem->rcItem;
|
|
rect.bottom -= 1;
|
|
c = (const PalEntry*)&GameStartupInfo.BkColor;
|
|
hbr = CreateSolidBrush(RGB(c->r, c->g, c->b));
|
|
FillRect(drawitem->hDC, &drawitem->rcItem, hbr);
|
|
DeleteObject(hbr);
|
|
|
|
// Calculate width of the title string.
|
|
SetTextAlign(drawitem->hDC, TA_TOP);
|
|
oldfont = SelectObject(drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject(DEFAULT_GUI_FONT));
|
|
auto widename = GameStartupInfo.Name.WideString();
|
|
GetTextExtentPoint32W(drawitem->hDC, widename.c_str(), (int)widename.length(), &size);
|
|
|
|
// Draw the title.
|
|
c = (const PalEntry*)&GameStartupInfo.FgColor;
|
|
SetTextColor(drawitem->hDC, RGB(c->r, c->g, c->b));
|
|
SetBkMode(drawitem->hDC, TRANSPARENT);
|
|
TextOutW(drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length());
|
|
SelectObject(drawitem->hDC, oldfont);
|
|
return TRUE;
|
|
}
|
|
// Draw stop icon.
|
|
else if (wParam == IDC_ICONPIC)
|
|
{
|
|
HICON icon;
|
|
POINTL char_pos;
|
|
drawitem = (LPDRAWITEMSTRUCT)lParam;
|
|
|
|
// This background color should match the edit control's.
|
|
hbr = CreateSolidBrush(RGB(70, 70, 70));
|
|
FillRect(drawitem->hDC, &drawitem->rcItem, hbr);
|
|
DeleteObject(hbr);
|
|
|
|
// Draw the icon aligned with the first line of error text.
|
|
SendMessage(ConWindow, EM_POSFROMCHAR, (WPARAM)&char_pos, ErrorIconChar);
|
|
icon = (HICON)LoadImage(0, IDI_ERROR, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED);
|
|
DrawIcon(drawitem->hDC, 6, char_pos.y, icon);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
LRESULT MainWindow::OnCommand(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (ErrorIcon != NULL && (HWND)lParam == ConWindow && HIWORD(wParam) == EN_UPDATE)
|
|
{
|
|
// Be sure to redraw the error icon if the edit control changes.
|
|
InvalidateRect(ErrorIcon, NULL, TRUE);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
LRESULT MainWindow::OnClose(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
PostQuitMessage(0);
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
LRESULT MainWindow::OnDestroy(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (GameTitleFont != NULL)
|
|
{
|
|
DeleteObject(GameTitleFont);
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
void MainWindow::PrintStr(const char* cp)
|
|
{
|
|
if (ConWindowHidden)
|
|
{
|
|
bufferedConsoleStuff.Push(cp);
|
|
}
|
|
else
|
|
{
|
|
DoPrintStr(cp);
|
|
}
|
|
}
|
|
|
|
void MainWindow::FlushBufferedConsoleStuff()
|
|
{
|
|
for (unsigned i = 0; i < bufferedConsoleStuff.Size(); i++)
|
|
{
|
|
DoPrintStr(bufferedConsoleStuff[i].GetChars());
|
|
}
|
|
bufferedConsoleStuff.Clear();
|
|
}
|
|
|
|
void MainWindow::DoPrintStr(const char* cpt)
|
|
{
|
|
wchar_t wbuf[256];
|
|
int bpos = 0;
|
|
CHARRANGE selection = {};
|
|
CHARRANGE endselection = {};
|
|
LONG lines_before = 0, lines_after = 0;
|
|
|
|
// Store the current selection and set it to the end so we can append text.
|
|
SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&selection);
|
|
endselection.cpMax = endselection.cpMin = GetWindowTextLength(ConWindow);
|
|
SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
|
|
// the text is. Find out what EM_EXSETSEL thought it was and use that later.
|
|
SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// Remember how many lines there were before we added text.
|
|
lines_before = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0);
|
|
|
|
const uint8_t* cptr = (const uint8_t*)cpt;
|
|
|
|
auto outputIt = [&]()
|
|
{
|
|
wbuf[bpos] = 0;
|
|
SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)wbuf);
|
|
bpos = 0;
|
|
};
|
|
|
|
while (int chr = GetCharFromString(cptr))
|
|
{
|
|
if ((chr == TEXTCOLOR_ESCAPE && bpos != 0) || bpos == 255)
|
|
{
|
|
outputIt();
|
|
}
|
|
if (chr != TEXTCOLOR_ESCAPE)
|
|
{
|
|
if (chr >= 0x1D && chr <= 0x1F)
|
|
{ // The bar characters, most commonly used to indicate map changes
|
|
chr = 0x2550; // Box Drawings Double Horizontal
|
|
}
|
|
wbuf[bpos++] = chr;
|
|
}
|
|
else
|
|
{
|
|
EColorRange range = V_ParseFontColor(cptr, CR_UNTRANSLATED, CR_YELLOW);
|
|
|
|
if (range != CR_UNDEFINED)
|
|
{
|
|
// Change the color of future text added to the control.
|
|
PalEntry color = V_LogColorFromColorRange(range);
|
|
|
|
// Change the color.
|
|
CHARFORMAT format;
|
|
format.cbSize = sizeof(format);
|
|
format.dwMask = CFM_COLOR;
|
|
format.dwEffects = 0;
|
|
format.crTextColor = RGB(color.r, color.g, color.b);
|
|
SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
|
}
|
|
}
|
|
}
|
|
if (bpos != 0)
|
|
{
|
|
outputIt();
|
|
}
|
|
|
|
// If the old selection was at the end of the text, keep it at the end and
|
|
// scroll. Don't scroll if the selection is anywhere else.
|
|
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
|
{
|
|
selection.cpMax = selection.cpMin = GetWindowTextLength(ConWindow);
|
|
lines_after = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0);
|
|
if (lines_after > lines_before)
|
|
{
|
|
SendMessage(ConWindow, EM_LINESCROLL, 0, lines_after - lines_before);
|
|
}
|
|
}
|
|
// Restore the previous selection.
|
|
SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&selection);
|
|
// Give the edit control a chance to redraw itself.
|
|
I_GetEvent();
|
|
}
|
|
|
|
static DWORD CALLBACK WriteLogFileStreamer(DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG* pcb)
|
|
{
|
|
uint32_t didwrite;
|
|
LONG p, pp;
|
|
|
|
// Replace gray foreground color with black.
|
|
static const char* badfg = "\\red223\\green223\\blue223;";
|
|
// 4321098 765432109 876543210
|
|
// 2 1 0
|
|
for (p = pp = 0; p < cb; ++p)
|
|
{
|
|
if (buffer[p] == badfg[pp])
|
|
{
|
|
++pp;
|
|
if (pp == 25)
|
|
{
|
|
buffer[p - 1] = buffer[p - 2] = buffer[p - 3] =
|
|
buffer[p - 9] = buffer[p - 10] = buffer[p - 11] =
|
|
buffer[p - 18] = buffer[p - 19] = buffer[p - 20] = '0';
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pp = 0;
|
|
}
|
|
}
|
|
|
|
auto& writeData = *reinterpret_cast<std::function<bool(const void* data, uint32_t size, uint32_t& written)>*>(cookie);
|
|
if (!writeData((const void*)buffer, cb, didwrite))
|
|
{
|
|
return 1;
|
|
}
|
|
*pcb = didwrite;
|
|
return 0;
|
|
}
|
|
|
|
void MainWindow::GetLog(std::function<bool(const void* data, uint32_t size, uint32_t& written)> writeData)
|
|
{
|
|
FlushBufferedConsoleStuff();
|
|
|
|
EDITSTREAM streamer = { (DWORD_PTR)&writeData, 0, WriteLogFileStreamer };
|
|
SendMessage(ConWindow, EM_STREAMOUT, SF_RTF, (LPARAM)&streamer);
|
|
}
|
|
|
|
// each platform has its own specific version of this function.
|
|
void MainWindow::SetWindowTitle(const char* caption)
|
|
{
|
|
std::wstring widecaption;
|
|
if (!caption)
|
|
{
|
|
FStringf default_caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
|
widecaption = default_caption.WideString();
|
|
}
|
|
else
|
|
{
|
|
widecaption = WideString(caption);
|
|
}
|
|
SetWindowText(Window, widecaption.c_str());
|
|
}
|