raze/source/core
2021-12-26 23:09:54 +01:00
..
console - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
music - removed templates.h includes. 2021-10-30 10:51:03 +02:00
nodebuilder - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
rendering - don't store sprite indices in walltype::portalnum 2021-12-26 23:09:54 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
actorlist.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
automap.cpp - MarkSectorSeen 2021-12-26 23:09:48 +01:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines. 2021-12-07 19:59:30 +11:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user. 2021-11-29 00:55:40 +01:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - actor lists refactored. 2021-12-26 23:09:54 +01:00
ct_chat.cpp - quote argument for sending cheats from the chat editor. 2021-07-25 12:48:27 +02:00
d_net.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
g_mapinfo.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - Added Raze-specific application data search path for macOS. 2021-12-15 21:30:46 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
gamecontrol.h - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
gamefuncs.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
gamehud.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - calcviewpitch 2021-12-26 23:08:40 +01:00
gameinput.h - calcviewpitch 2021-12-26 23:08:40 +01:00
gamestruct.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - added .ssi to the list of known extensions for container files. 2021-11-29 00:57:11 +01:00
inputstate.cpp - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
inputstate.h - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
interpolate.cpp - removed Interp_Sprite_Z. 2021-12-26 23:09:49 +01:00
interpolate.h - removed Interp_Sprite_Z. 2021-12-26 23:09:49 +01:00
intvec.h - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
mainloop.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
maphack.cpp - refactoring of spawn code to prepare for the other games. 2021-12-26 23:09:51 +01:00
mapinfo.cpp Attempt to fix music replacement definitions again 2021-09-12 18:21:42 +02:00
mapinfo.h - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
maploader.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palette.h - removed templates.h includes. 2021-10-30 10:51:03 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
raze_sound.h - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
savegamehelp.h - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point. 2021-12-26 23:08:57 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - final preparations for changing type of cursectnum 2021-12-25 21:28:55 +01:00
sectorgeometry.cpp - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - moved xsprite into DBloodActor and save all relevant parts of DBloodActor. 2021-12-25 21:28:37 +01:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00