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raze/polymer/eduke32/source
hendricks266 4aba6785b4 fix shrinker/expander glowing bug
git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:09:24 +00:00
..
enet A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
jaudiolib A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
jmact Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c A bit of cleanup with memory issues. 2011-07-22 13:32:01 +00:00
actors.h * We cansee() now through TROR portals, making enemies recognize you from above and below 2011-07-01 17:15:07 +00:00
anim.c VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
anim.h
animvpx.c * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer. 2011-07-24 15:15:57 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer. 2011-07-24 15:15:57 +00:00
config.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346 2011-03-11 21:28:04 +00:00
demo.h
duke3d.h Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map. 2011-06-22 19:12:47 +00:00
function.h
game.c add 'gametics' to the 'dncoords' display, this gives a feeling for how often things are updated wrt the game clock 2011-07-27 19:59:09 +00:00
game.h My first commit! 2011-07-21 22:39:29 +00:00
gamedef.c My first commit! 2011-07-21 22:39:29 +00:00
gamedef.h * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy 2011-07-10 15:39:21 +00:00
gamedefs.h
gameexec.c * We cansee() now through TROR portals, making enemies recognize you from above and below 2011-07-01 17:15:07 +00:00
gameexec.h
gamestructures.c * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy 2011-07-10 15:39:21 +00:00
gamevars.c Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
gamevars.h Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
global.c Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip 2011-03-19 17:35:49 +00:00
global.h Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
GNU.TXT
grpscan.c Fix NAM/WW2GI support... 2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c * New m32script commands: 2011-07-03 22:51:28 +00:00
m32def.h * New m32script commands: 2011-07-03 22:51:28 +00:00
m32exec.c * New m32script commands: 2011-07-03 22:51:28 +00:00
m32structures.c Addresses posts and of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c A crapload of random stuff. 2011-05-07 18:23:34 +00:00
macros.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
mapster32.h * Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height. 2011-07-09 17:36:02 +00:00
mdump.cpp
mdump.h
menus.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c another 64-bit fix 2011-04-09 13:28:28 +00:00
net.h a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
osdcmds.h
osdfuncs.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
osdfuncs.h
player.c fix shrinker/expander glowing bug 2011-07-28 21:09:24 +00:00
player.h Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
premap.c Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit) 2011-07-20 22:08:05 +00:00
premap.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
quotes.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c
rts.h
savegame.c Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
savegame.h
sdlmusic.c Build fix for OSX/PowerPC 2011-07-20 23:04:20 +00:00
sector.c My first commit! 2011-07-21 22:39:29 +00:00
sector.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
soundefs.h
sounds.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
sounds.h
sounds_mapster32.c Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs. 2011-06-16 19:39:22 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
startwin.game.h
winbits.c