raze/source/sw/src
Christoph Oelckers e61e77fb82 - handle textures in the render state.
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
..
actor.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
actor.h
ai.cpp - SW compiles. 2019-10-09 19:58:09 +02:00
ai.h
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
bots.h
break.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
break.h
bunny.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h
cheats.cpp - fixed the broken automap defaults in Shadow Warrior. 2019-12-31 22:05:23 +01:00
colormap.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
colormap.h
common.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
common_game.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h
console.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
coolg.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
coolie.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
demo.h - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - fixed screen clearing for the automap. 2019-12-31 19:50:27 +01:00
eel.cpp
game.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
game.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp
goro.cpp
hornet.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
interp.cpp
interp.h
interpsh.cpp
inv.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h
jplayer.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
jsector.cpp - fixed Shadow Warrior's mirror code. 2020-01-04 23:23:36 +01:00
jsector.h Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
jtags.h
jweapon.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
keys.h
lava.cpp
light.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
light.h
lists.h
mclip.cpp
mclip.h
menus.cpp Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - SW sound WIP 2019-12-17 23:25:07 +01:00
miscactr.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
morph.cpp SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h
names2.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
network.cpp - removed some dead variables. 2020-01-01 13:11:44 +01:00
network.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
ninja.cpp - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
ninja.h
pal.h
panel.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
panel.h
parent.h
parse.h
player.cpp - handle textures in the render state. 2020-01-04 23:58:26 +01:00
player.h
predict.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
quake.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
quake.h
reserve.h
ripper.cpp
ripper2.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
rooms.cpp - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
rotator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
save.cpp - savegame name generation fix for SW. 2019-12-27 10:48:43 +01:00
saveable.cpp SW: Fix saves 2019-11-29 00:48:16 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h
scrip2.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
sector.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
sector.h
serp.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp
skull.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
slidor.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
slidor.h
sounds.cpp - hook up the savegame code in Exhumed. Superficially it looks like it works but it will require a lot more testing. 2019-12-27 17:07:09 +01:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp
sprite.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sw_strs.h
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp - removed some dead variables. 2020-01-01 13:11:44 +01:00
tags.h
text.cpp - use the quote array to store the key, door and fortune cookie messages in Shadow Warrior. 2019-12-09 18:40:07 +01:00
text.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
track.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
track.h
trigger.h
vator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
vis.cpp
vis.h
wallmove.cpp
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h
weapon.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
weapon.h
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp