raze/source/common/textures
Christoph Oelckers e5cb1976d3 - disable texture name truncation for textures/ directory.
Unlike Doom, a similar limit does not exist here and must not be enforced. Any texture from this folder needs to be usable by its full name without extension to be able to replace named tiles.
2021-07-05 22:39:24 +02:00
..
formats - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
hires - backend update. 2020-10-17 16:01:31 +02:00
animlib.cpp - don't attempt to decode animation frames at offsets beyond the end of the current page. 2021-07-02 20:33:53 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00
bitmap.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
gametexture.cpp - backend update. 2020-06-11 09:15:44 +02:00
gametexture.h - fixed NoFullbrightRange. 2021-04-20 20:02:08 +02:00
hw_ihwtexture.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
image.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
image.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
imagehelpers.h - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
imagetexture.cpp - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
m_png.cpp - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
m_png.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp - backend update. 2020-06-11 09:15:44 +02:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
texturemanager.h - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
textures.h - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00