raze/source/duke3d
Christoph Oelckers e5aa6c5df0 - refactored the HUD scaling into something manageable.
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
..
src - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
CMakeLists.txt - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00