..
console
- fixed: With hud_messages == 1 no messages were printed.
2020-07-26 10:31:12 +02:00
menu
- always play menu sounds by calling M_MenuSound to check the menu_sounds CVAR.
2020-08-02 22:16:26 +02:00
movie
- tweaks to synchronize video and audio with MVE.
2020-07-24 00:01:50 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- fixed incorrect 'twodonly' flag set for the base palettes.
2020-07-26 17:56:33 +02:00
binaryangle.h
- fix compiler warnings and actual issues with in-game horizon.
2020-07-24 01:08:50 +10:00
cheathandler.cpp
- fixed the cheat handler.
2020-07-25 17:25:21 +02:00
cheathandler.h
- reimplemented cheats based on ZDoom's cheat parser.
2020-07-04 15:51:02 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
gameconfigfile.cpp
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- change division of delta between currentTime and lastTime from 8 to 72 to ensure smoothratio doesn't clip at 65536.
2020-08-03 10:00:06 +10:00
gamecontrol.h
- change returned value for CalcSmoothRatio()
from int to double and pass through to displayrest()
for future use with displayweapon()
.
2020-08-02 21:20:52 +02:00
gamecvars.cpp
- restore legacy interpolation path behind CVAR cl_legacyintrpl
.
2020-08-02 20:57:08 +02:00
gamecvars.h
- restore legacy interpolation path behind CVAR cl_legacyintrpl
.
2020-08-02 20:57:08 +02:00
gamestate.h
- enable the menu and console everywhere, except on the intro logos.
2020-07-22 00:42:50 +02:00
gamestruct.h
- removed all the intermediate variables for the status bar size.
2020-07-25 13:26:56 +02:00
initfs.cpp
- made presets work again.
2020-06-07 13:35:23 +02:00
inputstate.cpp
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
2020-07-17 20:56:10 +02:00
inputstate.h
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
2020-07-17 20:56:10 +02:00
interpolate.cpp
- moved interpolation code to its own file.
2020-06-21 22:36:05 +02:00
intvec.h
- removed a few more dependencies on Build includes.
2020-06-20 18:17:49 +02:00
mapinfo.cpp
- added JFDuke's label type checker and did some cleanup on the CON init code.
2020-07-15 12:34:42 +02:00
mapinfo.h
- added JFDuke's label type checker and did some cleanup on the CON init code.
2020-07-15 12:34:42 +02:00
mathutil.cpp
- the beginning of sector.cpp
2020-06-21 22:39:05 +02:00
mathutil.h
- the beginning of sector.cpp
2020-06-21 22:39:05 +02:00
ns.h
- preparation work.
2020-06-21 20:59:07 +02:00
palette.cpp
- migrated displayrest and took the opportunity to un-fuck the palette management.
2020-07-07 04:54:12 +02:00
palette.h
- migrated displayrest and took the opportunity to un-fuck the palette management.
2020-07-07 04:54:12 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- refactored Blood's main loop.
2020-07-29 23:18:08 +02:00
raze_music.h
- refactored Blood's main loop.
2020-07-29 23:18:08 +02:00
raze_sound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
raze_sound.h
- added a first bunch of ZScript code.
2020-05-23 22:43:01 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- fixed typo in savegame metadata reader and an issue with code execution order when exiting a level.
2020-07-26 12:15:24 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- refactored Blood's main loop.
2020-07-29 23:18:08 +02:00
screenjob.h
- refactored Blood's main loop.
2020-07-29 23:18:08 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- added JFDuke's label type checker and did some cleanup on the CON init code.
2020-07-15 12:34:42 +02:00
secrets.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.cpp
- preparations for rendering Blood's status bar through the Statusbar class.
2020-08-02 08:39:51 +02:00
statusbar.h
- ported Blood's status bar to the Status bar class.
2020-08-02 13:35:34 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00