raze/source/common
Christoph Oelckers e3d16d254d - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.

This commit had to be reapplied because it got lost in a backend update.
2022-12-18 15:28:17 +01:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-12-18 15:28:17 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - fixed ESC pressing on Duke's monitors. 2022-12-18 13:06:09 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
menu - backend update from GZDoom 2022-11-25 11:14:38 +01:00
models - use TEXMAN_ForceLookup where it was missing. 2022-12-11 19:45:38 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
platform - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
rendering - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
scripting - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Allow passing angle through when drawing the generic crosshair. 2022-12-11 18:42:00 +01:00
textures - big texture system refactor. 2022-12-18 13:05:58 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00