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All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu. This commit had to be reapplied because it got lost in a backend update. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |