raze/source/games/blood/src
2021-12-30 09:58:06 +01:00
..
_polymost.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
actor.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
actor.h - flags in blood's actor.cpp 2021-12-30 09:56:50 +01:00
ai.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
ai.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aibat.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
aibeast.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aiboneel.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aiburn.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aicaleb.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aicerber.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aicult.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aigarg.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aighost.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aigilbst.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aihand.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aihound.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aiinnoc.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aipod.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
airat.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aispid.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aiunicult.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
aizombf.cpp - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
animatesprite.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
asound.cpp - asound.cpp, blood.cpp, db.cpp and parts of callback.cpp 2021-12-30 09:57:15 +01:00
barf.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
blood.cpp - got rid of PLAYER::pXSprite. 2021-12-30 09:57:21 +01:00
blood.h - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
bloodactor.h - replaced the last remaining s() calls in Blood's interface and deleted the method. 2021-12-30 09:57:51 +01:00
callback.cpp - pXSprite in callback.cpp 2021-12-30 09:57:16 +01:00
callback.h - callback interface. 2021-12-25 21:29:15 +01:00
choke.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
controls.cpp - got rid of PLAYER::pXSprite. 2021-12-30 09:57:21 +01:00
d_menu.cpp - got rid of PLAYER::pXSprite. 2021-12-30 09:57:21 +01:00
db.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
db.h - handle all s() cases in Exhumed using pSprite but not pActor->s(). 2021-12-30 09:57:23 +01:00
dude.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
dude.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
endgame.cpp - handled all pSprite-> in actor.cpp. 2021-12-30 09:57:10 +01:00
endgame.h - handled all pSprite-> in actor.cpp. 2021-12-30 09:57:10 +01:00
eventq.cpp - the big 'pXSprite = &actor->x()' replacement. 2021-12-30 09:57:21 +01:00
eventq.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
fire.cpp ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
fx.cpp - deleted the pSprite definitions from last commit. 2021-12-30 09:57:16 +01:00
fx.h - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
gameutil.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
gameutil.h - some pSprite2's plus CheckSector. 2021-12-30 09:57:09 +01:00
gib.cpp - s() stuff in player.cpp and gib.cpp 2021-12-30 09:57:17 +01:00
gib.h - use wall pointers in gib code. 2021-12-25 21:29:10 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
levels.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
loadsave.cpp - replaced the last remaining s() calls in Blood's interface and deleted the method. 2021-12-30 09:57:51 +01:00
mapstructs.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
messages.cpp - got rid of PLAYER::pXSprite. 2021-12-30 09:57:21 +01:00
messages.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
mirrors.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
nnexts.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
osdcmd.cpp - global search & replace for many uses of PLAYER's pSprite pointer. 2021-12-30 09:57:17 +01:00
player.cpp - x() is gone entirely. 2021-12-30 09:57:22 +01:00
player.h - make all actor pointers in the player struct regular pointers. 2021-12-30 09:58:06 +01:00
prediction.cpp - got rid of PLAYER::pXSprite. 2021-12-30 09:57:21 +01:00
preload.cpp - use actor pointers in preload.cpp 2021-12-30 09:57:16 +01:00
qav.cpp - make all actor pointers in the player struct regular pointers. 2021-12-30 09:58:06 +01:00
qav.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
replace.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectorfx.cpp - removed the now redundant wall() and sector() interator helper functions. 2021-12-30 09:56:53 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - deleted the pSprite definitions from last commit. 2021-12-30 09:57:16 +01:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - deal with most of PLAYER::pSprite. 2021-12-30 09:57:17 +01:00
sound.cpp - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
sound.h - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
tile.cpp - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
trig.cpp - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
triggers.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
triggers.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
view.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
view.h - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
warp.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
weapon.cpp - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00