raze/source/games
Christoph Oelckers afa821c2fd - removed redundant voxel/model code in Blood's animatesprites.
This just duplicated the generic handling in the renderer so it is not needed.
2022-12-11 19:44:01 +01:00
..
blood - removed redundant voxel/model code in Blood's animatesprites. 2022-12-11 19:44:01 +01:00
duke - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
exhumed - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
sw - wrap a few more accesses to picnum variables 2022-12-11 19:44:00 +01:00