raze/source/core
Christoph Oelckers e2e9c8ad01 - fixed the timer.
2020-07-20 18:43:48 +02:00
..
console - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
menu - properly route gameexitfrommenu through the callbacks. 2020-07-18 21:28:57 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
cheathandler.cpp - cheat list fixed. 2020-07-04 22:03:22 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
gamecontrol.h - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
gamecvars.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
gamecvars.h - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gamestruct.h - properly route gameexitfrommenu through the callbacks. 2020-07-18 21:28:57 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mathutil.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mathutil.h - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed music setup for Duke3D. 2020-06-20 09:38:30 +02:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - YAX is also gone now. 2020-07-14 16:06:14 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - fixed the timer. 2020-07-20 18:43:48 +02:00
screenjob.h - rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher. 2020-07-20 18:43:48 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
statusbar.h - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00