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9879aa90a6
Most of the renderer now bypasses the tile manager and goes directly to the low level texture manager. The gotpic array was removed and replaced by a new texture flag. Since there are only 3 places in the entire code that check this, this is a lot easier to handle. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |