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console
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
menu
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- added a menu option for WT's music switch.
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2020-09-08 22:37:21 +02:00 |
movie
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music
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textures
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- fixed: The tile manager created its backup arrays before loading .def files.
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2020-09-02 00:36:49 +02:00 |
automap.cpp
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- fixed the movement factor for automap panning.
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2020-09-07 20:39:07 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed icorrect validation of give ccmd
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2020-09-08 16:18:17 +02:00 |
cheats.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
d_net.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-09 06:56:27 +10:00 |
d_net.h
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- transitioned Duke to the new main loop.
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2020-08-30 12:02:32 +02:00 |
d_protocol.cpp
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
d_protocol.h
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
d_ticcmd.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- added a menu option for WT's music switch.
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2020-09-08 22:37:21 +02:00 |
gamecontrol.h
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
gamecvars.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
gamecvars.h
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Merge branch 'Packet' into back_to_basics2
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2020-08-31 00:09:56 +02:00 |
gamestate.h
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
gamestruct.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
initfs.cpp
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inputstate.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
inputstate.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
interpolate.cpp
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intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
mainloop.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-09 21:04:42 +10:00 |
mapinfo.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mapinfo.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
palette.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
palette.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
raze_music.h
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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- use a more precise timer for Exhumed's text scroller.
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2020-09-05 20:31:45 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
statusbar.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
uiinput.h
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version.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
zcompile.cpp
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