raze/source/core/rendering/scene
Christoph Oelckers e1df17964e - fixed handling of SW's shadows.
An out of range shade will only work without fog.
2021-04-01 19:10:43 +02:00
..
hw_bunchdrawer.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
hw_bunchdrawer.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - apply depth bias to translucent geometry. 2021-03-29 19:45:04 +02:00
hw_drawinfo.h - redid sprite projection math. 2021-03-28 10:49:34 +02:00
hw_drawlist.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_drawstructs.h - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
hw_flats.cpp - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
hw_portal.cpp - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_skyportal.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_sprites.cpp - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00
hw_walls.cpp - use texture clamping for all sprites. 2021-03-29 20:18:49 +02:00