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https://github.com/ZDoom/Raze.git
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e1a9cadbce
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32. git-svn-id: https://svn.eduke32.com/eduke32@3699 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
samples | ||
buildlic.txt | ||
ebacktrace1-64.dll | ||
ebacktrace1.dll | ||
GNU.TXT | ||
m32help.hlp | ||
names.h | ||
nedmalloc.dll | ||
SEHELP.HLP | ||
STHELP.HLP | ||
tiles.cfg |